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  1. #1
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    Solo Jericho Spellbane SF Deck - Embers of Essence Deck v1

    I've never posted before but this deck has been doing great for me and I wanted to share it.Try it out - let me know what you think. It's a solo Jericho deck based on heavy use of destroying attachments.

    ***HERO***
    Jericho Spellbane

    ***Allies (0)***

    ***Abilities (41)***
    2x Healing Touch
    4x Tidal Wave
    2x Focused Prayer
    2x Holy Shield
    3x Smite
    4x Sever Ties
    3x Forgiveness
    4x Divine Connection
    4x Lingering Essence
    4x Embers of the Just
    3x Righteous Strike
    3x Scriptures of the Righteous
    3x Confluence of Fate

    ***Items (4)***
    4x Incense of Atonement

    ***Armors (2)***
    2x Robes of Mending

    ***Weapons (2)***
    2x Voice of Winter

    TOTAL: 49 cards + Hero

    The idea behind this deck is to use Embers of the Just to defeat your opponent.

    T1 = sac
    T2 = Incense of Atonement
    T3 = Divine Connection
    T4 = Lingering Essence
    T5 = Confluence of Fate

    This is what I try for - its the most optimal order to play these cards if you get the right draw. After this you can play how ever you need to - this deck is very flexible. The goal is to hit opposing allies with Embers of the Just (activating Incense of Atonement ) when your shadow energy is at least 3 - 4 and then use Jericho's ability to destroy Embers of the Just. Doing this will allow you to do 4 damage which i almost always direct toward the opposing hero while it also sets the ally it was attached to ablaze ( activating Lingering Essence also for destorying the attachment ). You can use Sever Ties in the same round to make it a total of 8 dmg plus the damage from activating Incense of Atonement if there are at least two opposing allies in play (and healing 6 hp in the process ). You can also use Sever Ties while waiting for your shadow energy to get back to 4. You still have a properly timed Tidal Wave if you need a board clear and Voice of Winter to by you time. Robes of Mending are good at canceling out Confluence of Fate, which combined with Scriptures of the Righteous gives you great card draw. Forgiveness allows you to sac cards early on then bring them back later if you need one of them. Smite & Righteous Strike just add to the power of the deck and can increase the dmg output in any particular round if you have the resources - which you will. The are many great synergies with these cards - please let me know your ideas and thoughts.
    Last edited by Booyah Ka Sha; 04-23-2014 at 02:13 AM.

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