Ok so I've been playing again, so maybe i am missing some particular strategy that fixes the following.
Skervox 4SE for a global poison arrow. As a Shadow hero he is never more than 1 turn away from shutting down any and all ally based decks. Maybe 5se would balance this but I dont know. His ability + bounty hunter means he's gonna be at around 10 resources when you are at 7, that is if they play smart. I dont think that any one hero should be capable of shutting down 90% of the field. The hunter cardpool is powerful possessing the single strongest weapon in the game. Bounty hunter + his ability + soulseeker = 2hp,totally shifting the momentum, and 1resource. Resouce accel, momentum shift, and healing is too much.
Next is Talia, I've been using her to great effect she also almost counters Skervox. I dont think cost should be changed but at least take the. +1 attack off it. Maybe even the defense as well. In early game being able to drop a 3cc ally then next turn drop a midnight sentinel and kill most other 3cc allies and then be set to drop a 5cc porker that can hide behind a low cost meat shield is a little op, take the attack off and this ability maintains its functionality without being op.
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