My first Shattered Fates hero Breakdown!
Intro
Vess Swifthands has a lot of hopes pinned on her, more than most (if not all) of the new heroes. That’s because she’s in the unenviable class of Shadow Warrior, a class which has traditionally been considered laughably weak and it’s hoped that she can prove herself (and her class) to be an effective competitor.
It’s still early days, but there’s some potential here.
Overview
Vess’ ability has real synergy with the Warrior pool. Given that Warriors rely so heavily on attachments Vess can make some huge tempo gains with her ability, playing a string of free attachments while simultaneously solidifying a board presence. This does mean that you can card starve yourself rather quickly (even with Blood Frenzy) so Vess values her draw power even more than most.
As to the Warrior and Shadow pool Vess has access to a stack of powerful attachments (which is a great thing). She has her draw (Blood Frenzy, Confluence of Fate), ally control (Crippling Blow, Spiked Bolas Strike), heal (Enrage, Rampage, Mettle of theYari) and ally buffs (Bloodthirsty, Mindless Ferocity). Beyond attachments she has access to the excellent Shadow ally pool, as well as strong item destruction (Smashing Blow, Shriek of Vengeance, Shriek of Revulsion etc), some minor direct damage & ally control (Shield Bash, Intimidate) and a strong set of Warrior specific allies (notably Wild Berzerker, Braxnorian Veteran, Yari Bladedancer, Yari Marksman).
Allies
The Shadow ally pool is very strong, but it’s strength (up until now) tended to be concentrated in the back end (the heavy allies). So while resilient, the cheaper Shadow allies lacked offensive power and had trouble keeping board without assistance from weapons and/or abilities. This was a real problem for the Shadow Warriors whose abilities gave little to no board control. However with Shattered Fates there are a whole new range of options, and Shadow’s early game is much stronger.
Call of the Crystals
- Infernal Gargoyle: Good old Gary. He’s still kicking, but he’s starting to be supplanted by more focused allies. Still a good starting point and still the toughest 3 drop out there.
- Plasma Behemoth: Threat central. If he sticks then he will own the board by himself, and Vess’ ability can help clear the way for him with a stream of control attachments.
- Shadow Knight: An all round great Shadow ally because they keep the pressure on your opponent by cycling your used allies, and if they stick around they hit like a ton of bricks. And with the new hasted Shattered Fates allies they’re even better (the allies that you bring back are guaranteed to get shots in again).
Dark Prophecies
- Morbid Acolyte: Gargoyle with added versatility at the cost of durability. His 5 health still gives him good survivability but the real jewel in the crown is his ability to negate passives. This means that he can bypass stealth, protector, damage reduction, pretty much anything. Exceptionally useful.
- Yari Spearmen: Shadow’s only protector and very useful when you want ot help ensure your Shadow Knight/Scourge Colossus/other random fatty survives for an extra turn. Especially good at keeping Zaladar and Banebow under wraps.
- Furrion Terror: Always helpful in assisting your allies with board clearing, the Terror is a solid inclusion in a slower more control oriented deck.
- Braxnorian Veteran: Vess likes attachments, and Brax Veteran gives her more food for her ability. He’s to Vess what Reserve Weapon (or Lily Rosecult) is to Amber.
- Scourge Colossus: You might think this a strange inclusion, especially considering he’s a high risk ally if you can’t haste him in. Thankfully Vess’ ability in conjunction with the SF attachment Will to Fight will allow you to send him barrelling in just like Majiya and her Portals.
Shattered Fates
- Yari Bladedancer: THE new 2 drop for warriors, this ally is a staple. Same stats as Puwen with a fantastic activated ability, this little Yari can really boost your early game. Absolute gold with the next ally, Rampant Krygon.
- Rampant Krygon: Shadow Warriors really needed the Krygon, his ability (especially with Bladedancer) to take back the early board is (almost) unparalleled, and it’s a massive boon for Vess.
- Yari Marksman:This guy works wonders with Warriors, due to Crippling Blow. If you can get two crippled allies on the field the Marksman will always trigger when he enters play (Similar theory to using Champion of Irum and Wild Berzerker).
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