Heavy handed nerf. His blue is pretty average now. I like what they did with his yellow, it's less reliant on web tiles though.
Heavy handed nerf. His blue is pretty average now. I like what they did with his yellow, it's less reliant on web tiles though.
Extra Tough Claws - Proud Member of ETC
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Shadow Era Art Thread | PB @ DeviantArt
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- 2012: Top 8 in World Championships 2012
- 2013: Top 16 in World Championships 2013
- 2023: Final 32 in World Championships 2022
IGN: A1 Southern Monk, A1 SouthernMonk
About me: An old interview
Extra Tough Claws - Proud Member of ETC
Articles | Decklist | Fan Fiction
Shadow Era Art Thread | PB @ DeviantArt
PFG Member | I've been interviewed!
- 2012: Top 8 in World Championships 2012
- 2013: Top 16 in World Championships 2013
- 2023: Final 32 in World Championships 2022
IGN: A1 Southern Monk, A1 SouthernMonk
About me: An old interview
Extra Tough Claws - Proud Member of ETC
Articles | Decklist | Fan Fiction
Shadow Era Art Thread | PB @ DeviantArt
PFG Member | I've been interviewed!
For my season 1 rewards all I got was 2* crap covers.
Couldnt get a 10 pack. Best pull was a Red XForce. Rest were 2* covers I didn't need.
I like my weapons how I like my music. Heavy and metal!
-Mordekaiser
Writer of Falseblood Cultist and Thriss Crucible flavor texts.
That's all I need to quit this game.
He is OP. With +3 ap boost in blue + purple and + 3 boost in all colors: if I really want to do shield hopping: I can kill off any player regardless of their roster with my 5/5/3 cmags.
6 blue ap immediately allows me to use ability the moment I start, same with red. 6 blue = in a bad scenario when I start and I cannot make a T, L, or 5 tile blue line, I can still make a 4 tile blue line: I will end up with 5 blue ap: allowing me another chance at making a free turn. With 3 red ap at start, I also have a minor board reset ability.
With 6 purple ap at start, I am pretty close to using cmags purple power.
All In all, the 6 boosts (3 + 3), with another free slot of third type of boosts, cmags can kill very fast. Speed is key in shield hopping, and yeah add 141 lthor.
Less known important stuff about cmags:
When making a 4 tile blue line match, the entire line is destroyed, if there is another blue that in the same line but not matched with the 4, I will still get a free turn!
Also, I am not sure if this is true: making a 4 tile line match with 3 blue and 1 critical also creates a free turn. Can anyone confirm? If so, cmags is powerful cos he is already making a lot of critical tiles with T and L and 5 tile matches.
Last edited by Raphael Majere; 05-22-2014 at 02:44 AM.
- 2012: Top 8 in World Championships 2012
- 2013: Top 16 in World Championships 2013
- 2023: Final 32 in World Championships 2022
IGN: A1 Southern Monk, A1 SouthernMonk
About me: An old interview
A1's Mustard-Seed Knight of Hope (IGN:A1 atomzed)
Also a member of PFG1 and PFG2
Rank #7 in Inaugural Meltdown Tourney
Singapore Rep for Street Fighter Tournament
"Rapid analysis, accurate judgement, and superb powers of concentration...That is all we need." - Lezard Valeth
Proud member of A1 - Evolution in Theory
Project Omega - Card Analysis and Strategy Guide
My Articles
Deck size and Probability - A case for (slightly) bigger deck
Meltdown Tier and Payout Analysis
Haha, if you quit can you transfer the account to me :P?
But seriously, I think cmag and Spidey were too op, so I am glad with the nerf. I think speedy character breaks the game too much, so I am glad that they take the safer approach for sentry. While he's fast and tanky, he is poor on offense.
A1's Mustard-Seed Knight of Hope (IGN:A1 atomzed)
Also a member of PFG1 and PFG2
Rank #7 in Inaugural Meltdown Tourney
Singapore Rep for Street Fighter Tournament
"Rapid analysis, accurate judgement, and superb powers of concentration...That is all we need." - Lezard Valeth
Proud member of A1 - Evolution in Theory
Project Omega - Card Analysis and Strategy Guide
My Articles
Deck size and Probability - A case for (slightly) bigger deck
Meltdown Tier and Payout Analysis
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