A1's Mustard-Seed Knight of Hope (IGN:A1 atomzed)
Also a member of PFG1 and PFG2
Rank #7 in Inaugural Meltdown Tourney
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"Rapid analysis, accurate judgement, and superb powers of concentration...That is all we need." - Lezard Valeth
Proud member of A1 - Evolution in Theory
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Deck size and Probability - A case for (slightly) bigger deck
Meltdown Tier and Payout Analysis
All are viable. But my suggestion is not to go for 4/4/5 as the 5 red or 5 green is a big jump in ability.
3/5/5 is great for one shot kill, as patch red dmg can kill hulk with a single ability. However that required you to plan your team around patch such that he tanks a lot of color. That's not easy to do all the time.
5/3/5 is more flexible in terms of usage but it is also potentially more dangerous as green gives strike tiles to opponents. It's a double edge sword seriously so you need to tweak your playing style.
Bec I like patch to be flexible I choose 5/3/5.
A1's Mustard-Seed Knight of Hope (IGN:A1 atomzed)
Also a member of PFG1 and PFG2
Rank #7 in Inaugural Meltdown Tourney
Singapore Rep for Street Fighter Tournament
"Rapid analysis, accurate judgement, and superb powers of concentration...That is all we need." - Lezard Valeth
Proud member of A1 - Evolution in Theory
Project Omega - Card Analysis and Strategy Guide
My Articles
Deck size and Probability - A case for (slightly) bigger deck
Meltdown Tier and Payout Analysis
Once cmags nerf hits, I am very likely to do 335 for patch. Am still loving 535 now.
- 2012: Top 8 in World Championships 2012
- 2013: Top 16 in World Championships 2013
- 2023: Final 32 in World Championships 2022
IGN: A1 Southern Monk, A1 SouthernMonk
About me: An old interview
A1's Mustard-Seed Knight of Hope (IGN:A1 atomzed)
Also a member of PFG1 and PFG2
Rank #7 in Inaugural Meltdown Tourney
Singapore Rep for Street Fighter Tournament
"Rapid analysis, accurate judgement, and superb powers of concentration...That is all we need." - Lezard Valeth
Proud member of A1 - Evolution in Theory
Project Omega - Card Analysis and Strategy Guide
My Articles
Deck size and Probability - A case for (slightly) bigger deck
Meltdown Tier and Payout Analysis
You guys still playing this?
Have you heard the news that all known SE card bugs are now squished? Damn, there are some great decks you can put together now. If anyone wants to meet to play on test server, send me a PM. Cheers!
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I am so torn.
Many 5dv respec ing to 355 so I am lured too.
But I like atomzed's points on 535.
Regarding patch's tiles, it's fairly important. Say the featured char is sentry or even cap marvel, if one uses patch, his tiles appear less since cap marvel will tank red tiles and sentry will tank everything since they are featured and buffed.
- 2012: Top 8 in World Championships 2012
- 2013: Top 16 in World Championships 2013
- 2023: Final 32 in World Championships 2022
IGN: A1 Southern Monk, A1 SouthernMonk
About me: An old interview
A1's Mustard-Seed Knight of Hope (IGN:A1 atomzed)
Also a member of PFG1 and PFG2
Rank #7 in Inaugural Meltdown Tourney
Singapore Rep for Street Fighter Tournament
"Rapid analysis, accurate judgement, and superb powers of concentration...That is all we need." - Lezard Valeth
Proud member of A1 - Evolution in Theory
Project Omega - Card Analysis and Strategy Guide
My Articles
Deck size and Probability - A case for (slightly) bigger deck
Meltdown Tier and Payout Analysis
Yup, that's what I realised. Say you have a featured hero with red, yellow or green as primary color. When the hero is buffed, it will take away all the colors for patch and his red become worthless.
I seen roster who deliberately keep their other heroes under levelled so that they can maximise patch red. That's too much planning for me.
Another point to note for 5/3/5 patch is that the green still works well with low cost ability. Like cpt marvel, her red is so low cost. I could fire off 2 red blasts after I use patch green. It's not cmag OP but still strong enough as a finisher.
Patch green also worked well with daken blue. Daken blue only 5 AP and it's easy to have 10 blue; fire off 1 patch green. Kill off 2 characters with 2x daken blue. Kill off last character with match dmg.
All in all, I believe that 5/3/5 patch is the more flexible option. Changing playing style is easy (use patch green as a finisher only). Changing your team to tank 3 or more colors is tough.
A1's Mustard-Seed Knight of Hope (IGN:A1 atomzed)
Also a member of PFG1 and PFG2
Rank #7 in Inaugural Meltdown Tourney
Singapore Rep for Street Fighter Tournament
"Rapid analysis, accurate judgement, and superb powers of concentration...That is all we need." - Lezard Valeth
Proud member of A1 - Evolution in Theory
Project Omega - Card Analysis and Strategy Guide
My Articles
Deck size and Probability - A case for (slightly) bigger deck
Meltdown Tier and Payout Analysis
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