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  1. #2231
    1.27 Tournament Champion Raphael Majere's Avatar
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  2. #2232
    DP Visionary Direwulven's Avatar
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    And guess who nicked that bracket with 1200+ points? Yes, Raphael Majere. I barely managed to hang on to 9th position.
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  3. #2233
    1.27 Tournament Champion Raphael Majere's Avatar
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    Quote Originally Posted by Direwulven View Post
    And guess who nicked that bracket with 1200+ points? Yes, Raphael Majere. I barely managed to hang on to 9th position.


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  4. #2234
    Senior Member Daemon Rayge's Avatar
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    She-Hulk looks amazing. Dat Green Power. Healing and AP draining, and on a tanky character?
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  5. #2235
    Senior Member pjoe0211's Avatar
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    2* players are fucked, they are getting rid of healing having effect on heros after the battle ends, 2* players need OBW to compete
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  6. #2236
    DP Visionary Preybird's Avatar
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    Quote Originally Posted by pjoe0211 View Post
    2* players are fucked, they are getting rid of healing having effect on heros after the battle ends, 2* players need OBW to compete
    That's crap. So what, if a hero was kept alive due to healing they are downed once the game ends?
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  7. #2237
    Moderator danae's Avatar
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    I don't think so. Someone explained it to be something like this:

    1. Start with 1000 health
    2. Take 700 damage (real health = 300) (temp health = 300)
    3. OBW heals 300 damage (real health = 300) (temp health = 600)
    4. Take 200 damage (real health = 300) (temp health = 400)
    5. End game and your health is at 300 rather than 400

    IceX didn't confirm this but it seems logical.

  8. #2238
    DP Visionary FDL's Avatar
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    I'm pretty sure MPQ is an experiment to see how far they can take this money making scheme.
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  9. #2239
    DP Visionary Preybird's Avatar
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    Quote Originally Posted by danae View Post
    I don't think so. Someone explained it to be something like this:

    1. Start with 1000 health
    2. Take 700 damage (real health = 300) (temp health = 300)
    3. OBW heals 300 damage (real health = 300) (temp health = 600)
    4. Take 200 damage (real health = 300) (temp health = 400)
    5. End game and your health is at 300 rather than 400

    IceX didn't confirm this but it seems logical.
    But this is what I mean:


    1. Start with 1000 health
    2. Take 700 damage (real health = 300) (temp health = 300)
    3. OBW heals 300 damage (real health = 300) (temp health = 600)
    4. Take 500 damage (real health = -200) (temp health = 100)
    5. End game and your hero is downed.

    By that example this would still occur.
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  10. #2240
    Moderator danae's Avatar
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    Quote Originally Posted by Preybird View Post
    But this is what I mean:


    1. Start with 1000 health
    2. Take 700 damage (real health = 300) (temp health = 300)
    3. OBW heals 300 damage (real health = 300) (temp health = 600)
    4. Take 500 damage (real health = 100) (temp health = 100)
    5. End game and your hero has 100 health.

    By that example this would still occur.
    I think it would be more like the changes above

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