Hello!
I've been playing a stall / mill Zaladar deck for a while now, and I think I've got it pretty much there. My Quick Match rating sits around 260, but I have serious trouble with ability damage rush mages (think Eladwen with Fireball, Lightning Strike and Supernova as there is nothing I can do to defend against these)
Hero:
Zaladar
Allies (7):
Death Mage Thaddeus x 3
Furrion Terror x 4
Abilities (20):
Mind Control x 4
Eternal Renewal x 3
Shriek of Vengeance x 2
Shadow Font x 4
Bad Santa x 3
Ley Line Nexus x 2
Temporal Disturbance x 2
Items (19):
Evil Ascendant x 4
Armor of Ages x 4
Infinity Core x 4
Antimatter x 3
Contaminated Water x 2
Morphic Armor x 2
Total: 47
Notes:
- 4x Infinity Core and Evil Ascendent looks high, but the deck completely fails without them. Item destruction, discard, stealing and the need to get them out early = 4 in the deck
- Antimatter and Infinity Core is such a good combo; didn't get it at first, but it is great. Add in Eternal Renewal and your discard pile is the same as your deck - doesn't matter where your cards are
- Furrion, Evil Ascendent, Contaminated Water and hero ability = possible to kill 2x 7HP allies in one turn
- If this doesn't work, Mind Control or Armor of Ages to buy time
- Victory is either through mill, or ability damage adding up on the hero
- Defeat is usually ability mage damage (fireball etc.) or i get unlucky against a very rushy deck. Or, occasionally, Dimension Ripper loses my good cards
Anyway, keen to hear how it can be improved, particularly against the mages out there...
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