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  1. #31
    Member Blaydemon's Avatar
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    Quote Originally Posted by 4Ak View Post
    ...sad news mate, Wulven decided to change the rules yet again, so the way Earthen Protecor works now is that if one of your allies is killed during your opponents turn while EP is in play, EP dies and your ally is brought back, however it will only be readied at the end of your following turn meaning theres nothing u can do with it for a full turn and your opp gets 2 turns to deal with the revived ally.....which ruined the whole EP+Aeon, etc. combo

    ...this changed as of version 2.80

    probably time to bring back them Worms xD
    Is this correct? If I'm reading this right the ally that was brought back can't even be used at all on the Next turn? And if so, would switching the EP's with Sandworms be the best choice or is there a better alternative?
    Last edited by Blaydemon; 06-18-2014 at 06:06 PM.

  2. #32
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    Just saw this answer from Gondorian in a thread in card ruling section.

    "Hi. Your allies unexhaust at the end of your turn in Shadow Era. So if they died on opponent's turn and were revived by EP, then they will not be unexhausted until the end of your turn. If they died on your turn and were revived by EP and were not exhausted by start of your next turn, then that is a bug.

    Hope that helps!"

  3. #33
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    is this deck still competitive??

  4. #34
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    Yes. I'm playing it at the moment. It works all good, and it's fun too play. I was thinking of switching out a few cards though. Still not sure which one

  5. #35
    Senior Member jonmaciel's Avatar
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    In the spirit of my guide (http://www.shadowera.com/showthread....ur-Zhanna-Deck) and the fact I've always loved Oathbreaker, I've decided to check out how this deck might look following my priest strategy

    1. Staples

    4x FP
    4x TW
    3x KP
    4x DK

    2. Card Draw

    4x TO - With GM in the deck and focusing on TW for board, TO becomes a better focul point of the constellation.
    2x EW
    2x GCoK
    2x WS

    3. Board Control

    4x HT - not really board control but with Book and having GM in the deck makes HT real nice

    4. Mid Game Ally

    4x Book - not an ally but based on the structure of the deck having HT instead of a retreat or ZH or Champ, playing a Book if no DK is available seems like the next best choice

    5. Fat Ally

    2x EP
    2x Aeon

    Technically two allies but for deck building, the size remains the same and they are fatties after all.

    6. Support Ally

    2x GM - not an ally and since GM is so late to be played, I'll consider GM more of a support option.

    7. Deck

    For better or for worse, this would be my Oathbreaker deck.

    http://deck.shadowera.net/fates/show...4a454j2535d225

    Allies -14-

    4x DK
    4x TO
    2x EW
    2x EP
    2x Aeon

    Abilities -12-

    4x HT
    4x FP
    4x TW

    Items -13-

    2x GCoK
    4x Book
    2x WS
    2x GM
    3x KP
    IGN: TJ jonmaciel
    TG: @jonmaciel

    Elder, Mentoring Officer


    ShadowEra.Net Editor

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