Was it me? Was it this? http://www.shadowera.com/showthread....ypes-Breakdown
Was it me? Was it this? http://www.shadowera.com/showthread....ypes-Breakdown
Youtube Channel: Shadow Era Commentaries and Matches
Breakdowns: Damage Types, Keywords, Lore, Tribes
I vote 7.
I kinde like the set. There are a lot of things that are done well.
But for me the set does not look like a well rounded set.Like airact said. A bit too much in a too small set.
A lot of stuff got thrown into the set but its not ready to play yet.
That means that they are waiting for future expension or future cards to become playable.
And this is only ok if sets get revealed in ~half year cycle or faster.
“Let’s show Kira…that the good guys always win.”
The L of A1 - Evolution in Theory
I think the set is a good move forward. That being said, for me a lot of it feels kind of bland. I think in future set the emphasis should be put more on developing growth for play style. New mechanics are important.
Originally Posted by PreybirdJoin me in the fight for maintaining the freedom of the deranged and enlightend. Be an Outl4w!Originally Posted by Solomon69
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I gave it an 8. I like almost everything about it except the tribes are a little dissapointing. There's too many of them and too little choice within them, especially considering some of the tribe allies have negative synergies with each other (sup with that?) - SK vs Dark'kan or Devoted Knight vs Avenger of the Fallen.
You guys got a 9 from me. Until now, there have been at most two ways to play a hero, mostly though each hero has one playstyle and say 24 staple cards you can't deviate from if you want to be competitive.
Now however, I've seen so many variations of different ideas being played, it's starting to feel like a truly creative tcg. I mean, there are mage decks without a single fireball or tome that are competitive, hunters drawing like rogues without WOTF, and when they play traps now there are enough to not know what hit the board from it's CC, and all around enough choices to stray from the formulaic decks and still be competitive. So please accept at least one pat on the back
Last edited by streetsahead; 02-09-2014 at 07:58 PM.
I voted 8 - has certainly got me playing again and have enjoyed playing on the test server a lot more that playing on the live server lately. Only criticism would be to echo what others have said about some of the tribes not being fully fleshed out.
An 8 for me. I enjoy playing in the TS, but there are still missing interactions. I would love to give a 10 but therefore some things need to change before it hits the live server. For example Ravagers are honestly the biggest disappointment. Undead can be played only well with GB so far---and even that deck sucks--and Twilight...well...they die too easily and to get real use of them you need a lot of luck. Yari tribe is ok thanks to Warriors awesome card pool and Templars are ok as well. Furthermore I have the feeling that half of the set was designed just to fill a set with 200 cards. :P
So pls Wulven, change those respective cards or tribes to something playable.
PS: To the Ravagers: Change them completely. :P
For example you play Rock of Ages. Then destroy it with one of your Ravagers or with TA's ability....and then...nothing game-breaking happens.
So for doing 1 thing you need 2 cards. That is imo a waste. But if the player could gain somehow advantage by doing this it might be playable.
Lets say he destroys his item and gets a free summoned ally +the damage. That would be good and even not OP.
TJ Minato
TJ's Yellow Flash
Removing Ravagers and giving us 10 playable cards would be a good start, agreed.
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