Okay well here is my explanation,
The issue with the Nerf to Garth is that without the DoT he has no immediate presence on board position or tempo. This instantly fells him to a Tier 3 hero, being as his ability really does nothing while playing from behind, sure it can be argued that it makes AB effective or allows a 3 attack ally to take down an aeon, it's neat but the consistency here is the issue, in almost every given situation I can play the exact same game better with either of the other rogue heros. Even other tier 3 heros like Ter and Jericho have the situational ability to gain tempo versus specific archetypes allowing them to be played competitively in the right meta, Garth isn't even granted this luxury, there is rarely if ever (now) a situation that would call for me using him over Lance, as Lances ability allows more durability and would actually be useful for taking back the board. If you find yourself behind using Garth without any solid hasted ally the only thing you can do is pray for AB. I could give much more detailed explanations but I'm in my phone. To digress, Garth hasn't been made unplayable as his ability is relevant to any game with an equal or dominant board, however his ability to fall behind so easily would put him amongst the worst heros.
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