Between Lyra the new weapon and her attachment she might be able to be a counter to slow control decks, this is a uneducated guess so dont take it too seriously.
Between Lyra the new weapon and her attachment she might be able to be a counter to slow control decks, this is a uneducated guess so dont take it too seriously.
Expect the Unexpected! - TJ´s worst writer.
For the player I am now, I would like to thank:
Busti: For always chatting and helping me out.
Bluejet24: For giving me the chance to join TJ when I was just a noob.
Raphael Majere: For simply being the best in every way possible.
IGN: TJ PaleStitch
Formerly known as Barcafan.
I am a avid streamer, come check it out! www.twitch.tv/palestitch
Expect the Unexpected! - TJ´s worst writer.
For the player I am now, I would like to thank:
Busti: For always chatting and helping me out.
Bluejet24: For giving me the chance to join TJ when I was just a noob.
Raphael Majere: For simply being the best in every way possible.
IGN: TJ PaleStitch
Formerly known as Barcafan.
I am a avid streamer, come check it out! www.twitch.tv/palestitch
I would consider changing Vozitian Trader into something like this:
4CC 1/4
Steadfast. When Vozitian Trader is summoned, target weapon you control is returned to your hand and target other* weapon in your hand is put in play at no cost.
*By other weapon I mean a different one: you can't retreat an Anklebreaker and summon another one.
Being an ally with steadfast it can't be returned in your hand cheaply with retreat or Road Less Traveled (athough I'm not sure if allies with steadfast can be targeted by Vozitian Orders) and with 1 attack he's more useful in a Serena weapon heavy deck than with other rogues.
It could be used to change the weapons in play to respond to different threats and as of now Vozitian Trader is almost useless anyway.
Edit: and yeah, sorry for hijacking the thread, but as a rogue player I have no issues with the nerf to Sword Thief attack :P
Last edited by Cassio; 01-30-2014 at 11:14 AM.
Vozitian Trader:
4CC 1/4
Steadfast.
0: If you summoned an item this turn, target other friendly item is returned to your hand.
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Favorite SE activity: Meltdown & Deck-Building
Favorite Card: Anklebreaker
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how about making is so if you kill whoever sword thief disables on that turn, that you gain 1 resource and if you fail to kill that ally, you lose 1 resource - sword theif has to steal from SOMEBODY
He steals opponents weapons making him unable to defend/attack for one turn.
"Sword" thief.
At least in that it's pretty consistent, we gotta give DT this one.
(Even if now one may wonder how in the world he could steal opponent's claws, but in a game where ranged weapons are defended by melee ones everything is possible, I guess )
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Including pulling out spare weapons out of their asses (after the one turn) while heroes need to use a massive amount of resources to do the same. Not to mention some classes being stupid enough to not being able to do that.
In WoW TCG, ranged damage presented damage dealt by a ranged weapon, not the range between attacker and defender. There was an additional keyword for that called Long Range (Defender doesn't deal combat damage to the attacker).
The stupidest thing is, most SE allies/weapons that have this are melee. Go figure.
I have yet to see a warrior build NOT using Yari Marksman. The condition is VERY easy to obtain, even if your opponent is trying to play around it by only playing 2 allies. Warriors can use multiple CB and swarm the board themselves. But then Yari Marksman can one-shot kill any ally in the game AND sit on the board at 4 attack. I am all for strong cards, but let's not nerf some and overlook the others (either keep many strong cards or "balance" them all)...if the reason for a nerf is because a card is being included in all decks that can carry it, then Yari Marksman needs looking into.
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