I dunno, I'm thinking about reducing the number of Yari Marksman to 1 in the only Warrior deck I currently play. Right now I'm stuck with it though (deck lock).
I dunno, I'm thinking about reducing the number of Yari Marksman to 1 in the only Warrior deck I currently play. Right now I'm stuck with it though (deck lock).
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Peith, the guy said to make him a 4/4 with steadfast. That's when it stops being a legitimate discussion.
I still strongly believe ST should remain a 3/3. Hopefully DT will see this and change it back before the full release on live server. Garth needed the nerf, not ST.
What about making it like Artful Squire? But instead make its stats like 2/5 or 4/3?
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Anyone whining about Garth should see Greymousers game history :O
Although he got lucky vs me as I disconnected so count that one out
Before getting all loud that hero became unplayable how about actually trying it out for yourselves? There is a line where theorycrafting should make room for some actual games being played.
Last edited by Veles; 01-30-2014 at 05:17 PM.
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The last update made me rant because rogues got hit hard; all my favorite new cards got nerfed (thief, construct, garth). I only bitched about sword theif because I think he did not warrant a nerf. Meanwhile, Amber is even more powerful than before with new toys like marksman. I've been following the discussion and it's an interesting one. Rogues are my favorite and I want them to be powerful so obviously I am biased. I don't envision thief changing now but I really hope they rework Garth to make his ability poison related again because right now he lost all his swag.
Last edited by Jets; 01-30-2014 at 05:39 PM.
I said 4x. I've dropped Yari Marksman to 2 in my warrior decks with the exception of Vess where he remains at 3.
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