EDIT: Lot's of ravager cards got buffed, which changes a lot of things.
So go grab some popcorn because I've got a lot to say about the ravagers. (TL;DR I offer suggestions on how to fix the tribe at the bottom). So after playing around with all of the tribes, I fell in love with the ravagers, even if they are the worst tribe. . . Anyway here is the best all-ravagers deck I could make:
Ter Adun
3x Spitfire Hound
4x Cleric of the Asyn
4x Ravager Zealot
4x Murderous Hulk
3x Thriss Demolitionist
2x Smashing Blow
2x Enrage
4x Blood Frenzy
2x Bad Santa
3x Spiked Bolas Strike
2x Rothem's Visage
4x Rock of Ages
3x Thriss Almanac
So let's look at the positives first. The Rock of Ages + Murderous Hulk combo is sick. You can give Murdeous Hulk 4 attack and use his ability which has the potential to kill two 4 health allies or one 8 health ally. Pretty awesome. Thriss Demolitionist is such an awesome card. The fact that he can destroy items AND abilities makes him a threat for almost any deck. And lastly Cleric of the Asyn is your average 3/4. But if you destroy an item with Ter Adun's ability the same turn he becomes a 4/5 and still has the potential to grow much bigger. And then there's Thriss Almanac. While very situational and hard to use it does have the potential to turn the game around.
Now the negatives. Spitfire Hound is a terrible card. It's a much better sac T2 than play and his ability rarely comes into play. Rock of Ages and Murderous Hulk's abilities both target the ally with the lowest health, which renders Crippling Blow and Punisher's Gauntlet virtually useless. I don't see where Bloodstained Maruader fits in at all. Thriss Almanac is only helpful very late game (I mean very very late game). I'm not really wild about Spiked Bolas Strike. And the worst of all. This deck is totally dependent on your ability to play and destroy your own items. Now I would like to take a closer look at some of these negatives.
So the Ravagers have four main items: Rock of Ages, Thriss Almanac, Obelisk of Echoes, and Cleric's Mantle (Armor)
Rock of Ages
Wow, is this card awesome. Seriously. +2 attack on any ravager ally for only 1 resource? Sign me up. And this card works wonderfully with Murderous Hulk. This is my go to T2 drop. It lets me compete for the board T3 with Ravager Zealot if I'm going up against a rush, or give my T3 ally +2 attack T4. And I understand it's sustain: 1 HP, but it makes me beg for another draw for this deck. Blood Frenzy plus this means I'm usually taking 2 damage a turn. Enrage kind of fixes the problem, but no one is really running Attachment Destruction in the beta so. . . yeah. . .
EDIT: Sustain was removed so basically I have no problems with this card. It's pretty awesome.
Thriss Almanac
So this is a 3cc card with a sustain of 1 resource. It gives all friendly ravagers +1 attack and when it's destroyed it deals two damage to all opposing allies. But 1 resource a turn is a very steep price for an odd War Banner/Ice Storm card. It doesn't have the advantage of War Banner where you can just play it and kind of forget about it and it doesn't have the advantage of Ice Storm because even if you play it you have to figure out a way to destroy it (which can be really ugly if you only have 4 resources). The fact that you can use up all your resources to have this thing destroyed is just "cute." Usually you don't have that much control over how many resources you end up with and even if you do sometimes it involves playing the exact opposite cards you wanted to play. Plus 2 damage isn't really game changing (Furrion Terror is only a good card when you have Zal's ability or Baduruu's bow to finish something off).
EDIT: This card didn't change but with Obelisk of Echoes and Murderous Hulk ability's cost reduction, controlling your resources is much easier
Obelisk of Echoes
I don't really think this was meant for Ter Adun. I'd much rather use his ability and a couple of smashing blows. So this is for another class who wants to play with the ravagers. It has the potential to be like a Shriek of Vengeance that you can use twice, plus it's another potential item to destroy.
EDIT: This card is much, much more usable after the cost reduction and restriction of "4cc or less items" removal.
Cleric's Mantle
I think this would be better suited with a hero that has more access to direct damage or can buff weapons. It would be nice if you only had one ally out, but with this deck I'm usually trying to get as many allies out as possible.
EDIT: This card now removes negative affects, which can be very helpful. And makes this card much more reasonable to add in your deck.
Crippling Blow/Punisher's Gauntlets
These are a standard in any DP Ter Adun deck. But because the Murderous Hulk + Rock of Ages combo is so powerful, these cards become useless. So basically Murderous Hulk and/or Rock of Age's ability usually deals damage to the allies with 0 attack or crippling blow. This happens because when the "ally with the lowest health" is a tie, the ability will deal damage to the ally that was played first. . . which is usually the one you played crippling blow on. So unlike other warrior cards that have great synergy with Crippling Blow (Wild Berserker, Yari Marksman), the ravagers have almost no synergy with crippling blow.
EDIT: Crippling blow doesn't become the worst card now that Spitfire Hound can destroy them, but it still doesn't work very well.
Spiked Bolas Strike
This works much better with the whole "ally with the lowest health" issue. But without attachment recursion these become just okay and Ter Adun can't really take advantage of them like Vess can.
Spitfire Hound
First off this guy's only a 1/3, so playing him T2 is very rarely helpful. One of the only things to do early with this guy is a T2 Spitfire Hound, then a T3 Rock of Ages which can boost his attack up to 3. But this is only worthwhile if you draw both the Hound and Rock of Ages in your opening hand. His ability that allows you to destroy one of your own items and deal 3 damage (to an ally) makes him more of a late game guy. But the fact that he can only deal damage to an ally makes him worthless if your opponent doesn't have any allies on the board. So essentially he becomes a very situational late game card.
EDIT: He can now destroy friendly items AND abilities. Some people are using this to destroy rain delay, have yet to try this myself.
Cleric of the Asyn/Murderous Hulk/Thriss Demolitionist
I think all these allies are good and I don't think there's really anything wrong with them. But I would definitely like to see a 6cc Ravager Ally.
Ravager Zealot
I don't think this guy is awful, he just needs better items to destroy. 'Nuff said.
Bloodstained Maurader
Not sure how he fits in. It would be cool if the Ravagers had someone like Furrion Terror. Or maybe an ally when summoned deals one damage to friendly Ravager and deals two damage to an opposing ally. I don't know. Anything.
Shadow Energy
One of Ter Adun's main problems is his accumulation of Shadow Energy if your opponent doesn't play anything worth destroying. Punisher's Guantlets fixed that problem, but since it doesn't mesh well with the ravagers. . . Essentially, it's why I included Rothem's Visage but I don't really like that solution.
TL;DR
I think of the Ravagers as "Chaotic-Control." Destroy your own items, but get board presence. Here are the things that need to change IMO
*edited*
-I still think the ravagers need a solid T2 ally to drop.
-The ravagers need a draw like Sceuth Tombstone, or Scriptures of the Righteous. Now that rock of ages no longer has a sustain cost, this isn't as important, but a draw more akin to Raven's Gambit or Sac Lamb (but specifically for the ravagers) would be nice.
-Ter Adun needs a way to use his Shadow Energy that isn't punisher's gauntlets.
-Bloodstained Maurader has no synergy with the rest of the group. There needs to be a way of damaging your own allies (which might make Bloodstone Altar a viable card in a ravager deck)
-The ravagers aren't Aggro, I would consider them Control (maybe Control-Combo, I'm not entirely sure) but not Aggro, so there needs to be a 6cc or 7cc drop that goes well with the ravagers. Most games I actually go through most of my deck.
-The ravagers beg for item recursion or at least some type of Transmogrification Curse they can use on themselves.
-And lastly there needs to be more Chaos
And I thought of a card. What about something like an item that's "3se: Other friendly or opposing Random item is destroyed. Draw two cards."
How cool? Right? No? Whatever I like it.
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