Just tried the ravagers again, and even with the minr boosts they still blow. Got out the loom on T1 to help with draw and for later destruction, had everything else I needed to hand but still could not even touch my opponents board presence in time. They are still in need of serious boosting. Cleric needs to have +1/+1 when any item or ability is destroyed then he can be the main danger and ravager/spitfire come in to boost him. Alternatively ravager needs attack 4 but that still probably would be insufficient. Thriss and hulk are still fine but by the time you get to play them you have already lost the board and the game. For ter at least who cannot reclaim or wipe a board easily its more or less game over and your deck will be full of items for destroying so there isn't much you can add to it.
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