It seems most classes and heroes got some nice new cards, but Ter Adun has been further cast down from his already less than exalted level of power. A lot of decks can now work without card draw items or, conversely, now have two or more items for card draw. Generally both Zailed crusader+treasured heirloom and cultist alone greatly reduce the need for draw engines- often the most important thing Ter could destroy. For several of the heroes I have been playing with (Majiya, Gravebone, Vess, Banebow) I have no need of an item for draw (my BB has two WOTF but they are sacces if the opponent has allies) and only BBs bow is a good target. My Aramia deck can also yank out items swiftly enough that Ter's ability wouldn't bother that deck either. I've also played several rogues with no IGG.
At the same time the synergies for the ravager clan seem to be very poor indeed with only the demolitionist standing out. The rest of the clan are poor and the items meant to go with them are equally poor. The easiest item destruction is from a homunculus rather than ravager lly. Ravager for example taking a cheap item to get haste and even then is only 3/3. Spitfire hound is only a little better and, especially with the new T2 options, is a very poor T2 drop.
I've played a few Ter adun decks and generally bt the time my opponent has set up some kind of weak combo they are already almost dead and lost the board long ago. While not all concepts that appear on the test server are likely to work, I've yet to see nor can I imagine a combo worth pulling. Since you tend to get little to no benefit, a turn lost dropping an item and quite possibly card disadvantage to do so (item destroyed + spitfire hound or ravager). Their sole use seems to be against mages addicted to transmogrifying curse. Thriss almanac is probably the best of the bunch but even that simpy acts as a sub-standard war banner or a poor mans ise storm (since it strikes only at the end of the turn). Even if by some miracle you manage to get hold of the board and get clerics mantle up you get a free attack with a Attack 1-3. Hardly a game swinger, especially since it has to be against the hero and thus does not help with board control. Same with obelisk of echoes and helm of sayhmet- by the time you have set up the conditions, it is already too late.
It really seems that if the ravager clan and Ter Adun are to be in any way even semi-competitive there needs to be some changes made. Personally I would suggest making spitfire hound a 1/4 or 2/3 and have it suffer health and attack reduction if it uses its on summon ability. Ravager I would make dependent haste on whether there is another ravager ally in play rather than on destroying an item.
Would be cool If I'm wrong and someone has found something great, but I haven't seen it yet.
Nish seems to get little benefit from the new electrical allies, although solo nish is stronger with transmogrifying curse and incendiary curse. ot sure if Pithing spear is enough to help logan either.
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