UPDATED for 2.5
Hello everyone,
Here is the shared deck I am using for 2.5 that current sits in the 300+ QM range. This deck is a pretty good match-up against Zaladar and Moonstalker which are prevalent in this QM. The core strategy in this deck is still the same to apply continuous hard to remove ally pressure on the board while supplementing damage with your summoned weapon until your opponent breaks. Other allies added to the deck are designed to to give immediate board damage to assist with 3 damage bow kills . This is a ally heavy deck with abilities that provide direct damage to the board when summoned (ability or haste). Here is the latest break out:
Hero: Baduruu
Card total:46 (excluding hero)
Allies: 18
Ironhide Karash x 3 -- small tank
Infernal Gargoyle x 2 -- bigger tank
Death Mage Thaddeus x 2 -- ping damage for your weapon summon, stealth killer
Grimghast x 1 -- makes your tanks even more beefy
Rampart Kygon x 2 -- hasted ping damage
Shadow Knight x 3 -- heavy hitter that will recycle your tanks
Furrion Terror x 3 -- board wiper, super nova protection
Deepwood Bobcat x 2 -- Haste with gambit and poison arrow control
Weapons & Armor: 13
Wrath of the Forest x 4 -- One of the best hunter draw engines out there. Your opponent must kill your allies to win right? Pride of the Mountain is inferior because your opponent can hold back allies.
Grundler's Double x 4 -- Stealth killer and potential draw engine
Emore Crossbow -- x 2 -- Helps take out fatties or allies with the ability to grow
Soul Seeker x 1 -- Choose it when you are facing burn decks or need health
Anmor's Horn x 2 -- After testing, this is actually a pretty solid draw engine. I am surprised it does not see more play. You need a stable, perpetual draw engine to supplement Wotf. (especially at 46 cards)
Abilities: 15
Hunter's Gambit x 4 -- A very sexy hard for hunters, synergies great with your weapon, bobcat, perfect shot
Perfect Shot x 4 -- Fatty killer -- use your weapon, DMT, or Gambit with it
Poison Arrow x 3 -- Needed for tempo control and that asshat Viska who will eat your lunch, also use with bobcat
Acid Jet x 2 -- Weapon / Armor killer
Shriek of Vengeance x 2 -- Item killer
Other notes:
Baduruu's Abiliity: I feel that he has potentially one of the strongest SE abilities compared to other heroes. For example with Majiya, you get 3 damage and a card. When Grundler's Double is summoned that is a minimum of 3 damage you can apply on the board with a maximum of 15 damage plus a draw engine if it is not destroyed. This is a very efficient use of shadow energy and the damage spike can break your opponent.
Synergy with your summoned weapon: DMT, Rampart Kygon, Furrion Terror, Perfect Shot, Ravens Gambit, poison arrow, bobcat (when hasted). That is 20 cards total; lots of tools and gives a lot flexibility for the changing battlefield.
Traps: Stay away -- I have a very biased view against traps in this game because they are one and done. When compared to playing allies you have potential to get several rounds of benefit.
In the next patch, I may swap out garg/ grimgast with Cleric of the Asyn in order to punish opponents for item destruction.
Thanks for reading!
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