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  1. #1
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    Boomerang Beatdown - Solo Victor

    ***HERO***
    Victor Heartstriker

    ***Abilities (16)***
    4x Into the Forest
    4x Shrine of Negatia
    4x Rain Delay
    4x Pack an Extra

    ***Items (12)***
    4x Bazaar
    4x Loom of Fate
    4x Aldmor Accelerator

    ***Armors (2)***
    2x Spelleater Bands

    ***Weapons (10)***
    2x Grundler's Double
    4x Boooomerang
    4x Weevil-tipped Crossbow

    TOTAL: 40 cards + Hero

    The idea is to just hide with ITF and Rain delay (backed with Hero ability (and Aldmore Accelerator) and Shrine of Negatia respectively) and burn through your deck. Attacking whenever possible the opposing hero with your weapons. At the end of the game you should have an auto-recycling batch of Boomerangs that you can spit out to close with.

  2. #2
    DP Visionary 4Ak's Avatar
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    ...just thinking - while you plan on hiding (i.e.- not too worried abt board situation) wouldn't u be better off using Gwen as your hero?
    "This is who I am, nobody said you had to like it."

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  3. #3
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    My very first thought to this is that you'll run out of cards and wont be able to win.
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  4. #4
    Senior Member Von Osnabruck's Avatar
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    Quote Originally Posted by Daddy Is Here View Post
    My very first thought to this is that you'll run out of cards and wont be able to win.
    I don't think this would be the case because of:

    Boooomerang
    When Boooomerang deals combat damage, it is placed on the bottom of its owner's deck. 0SE: Your hero attacks the opposing ally with the highest cost if able.
    Weapon 2/2/1

    Maybe you die before you can deal enough damage with Boooomerang but you wont run out of cards.

  5. #5
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    Boomerang clause makes Gwen's ability innefective, and victor can kill almost any ally with his ability and boomerang.

  6. #6
    Senior Member ipoop245's Avatar
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    Victor can kill next to every ally ( assuming there was no Superfocus or A Legend Rise ) and draw 2 cards with Raven's Gambit
    It's always good to go back to your previous achievement and realize how mediocre it was , because it means that you have improved a lot since that time

  7. #7
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    Interesting concept, but I don't see this putting enough pressure on the enemy hero. You can pump out a maximum of 2 damage to the enemy hero per turn starting on turn 3. So if you attack the hero every turn starting on turn 3 you're talking about killing them by turn 15 at the absolute earliest. That's assuming a mage with 26 HP. Make it turn 17 if you're against a warrior without enrage, and turn 22 if he does have enrage. Zanna would also make for a very length match.

    So that's a very length game, assuming you're doing nothing but tunnel vision the opponent's hero the whole time. More likely, you're going to need to divert some of that damage toward allies, because you're not going to be able to protect yourself with ITF or Rain Delay for 15+ turns straight. Since you have no way to heal yourself, you can't allow your opponent to horde up allies, because the moment you don't have ITF or Rain Delay up, you're dead. And since you're dropping Bazaar and Loom of Fate, it will be very easy for your opponent to start dropping more allies than you will be able to keep up with.

    Armored Sandworm, Fortified Wisp, Dakrath, and Tome of Blessings will present a problem for this deck, because you have no way to kill them.

    Then there's the issue of solo heroes. Rain Delay won't stop them from attacking you, and you won't be able to recycle your ITFs without any opposing allies to target. Solo heroes will kill this deck. Even an opponent running a weapon-based hero with allies will destroy this deck the second they catch on to it and learn to stop dropping allies (preventing you from cycling ITF).

    Anyway, just some friendly criticism
    Last edited by QuantumNinja; 01-15-2014 at 11:21 PM.

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