I love the different damage types: fire, ice, etc. So I counted up all the cards that dealt with this so I could see how Shattered Fates is affecting things on this front. And now I'm sharing this information with you.
First let's look at all the cards that deal a specific type of damage from all the sets.
Call of the Crystals
8 Fire Damage Cards (Majiya, Molten Destroyer, Fireball, Nova Infusion, Engulfing Flames, Supernova, Wrath of Summer, Flaming Arrow)
2 Ice Damage Cards (Eladwen, Ice Storm)
4 Freezing Cards (Eladwen, Freezing Grip, Voice of Winter, Snow Sapphire)
4 Electrical Damage Cards (Nishaven, Zaladar, Lightning Strike, Violet Thunderstorm)
2 Arcane Damage Cards (Arcane Burst, Smite)
4 Poison Cards (Cobra Demon, Poison Arrow, Poison Gas, Sorcerous Poison)
Dark Prophecies
4 Fire Damage Cards (Furrion Terror, Meteor Storm, Sacred Fire Walker, Blazing Sheild)
2 Ice Damage Cards (Darkwood Wraith, Forsted Urigon)
2 Freezing Cards (Frosted Urigon, Kelvin's Charm)
4 Electrical Damage Cards (Radient Wisp, Death Collector, Io Void Leviathan, Static Shock)
3 Arcane Damage Cards (Sacred Fire Walker, Incense of Atonement, Madelain's Staff)
0 Poison Cards
Shattered Fates (Beta)
12 Fire Damage Cards (Raikka Spellseeker, Spitfire Hound, Flameborn Defiler, Brimstone Devourer, Infernus Tyrant of the Damned, Incindiary Curse, Phoenix Urigon, Venomflame Archer, Embers of the Just, Charred Cowl of the Damned, Flameforged Scepter, Emore Crossbow)
7 Ice Damage Cards (Plightbred Runt, Frostmare, Cryptspawn Hound, Gravemonger, Voracious Arachnid, Der'kan the Bone King, Urigon's Fang)
1 Freezing Card (Urigon's Fang)
5 Electrical Damage Cards (Fortified Wisp, Thunderstrike Construct, Thunderstone Golem, Shocking Grasp, Shock Conductor)
11 Arcane Damage Cards (Threbin the Righteous, Guardian of Unaxio, Zealous Mystic, Avenger of the Fallen, Templar Champion, Devoted Knight, Righteous Strike, Sindarok Apprentice, Justicar Alysia, Justicar's Cape, Rod of Smiting)
4 Poison Cards (Garth Ravensoul, Skervox, Venomflame Archer, Garth's Concoction)
Totals
24 Fire Cards
11 Ice Cards
7 Freezing Cards
12 Electrical Cards
16 Arcane Cards
8 Poison Cards
(I would like to point out there are some cards that get counted twice like Sacred Fire Walker and Urigon's Fang)
Now let's take a look at what cards are actually affected by these damage types (because if nothing was then this would all be meaningless)
Call of the Crystals
Nothing CotC had not really implemented what damage types meant yet.
Dark Prophecies
Fire
Paladin of Unaxio: All fire damage done to friendly allies is reduced by 1.
Furrion Terror: Immune to Fire Damage.
Frosted Urigon: -1 attack when hit by fire damage.
Ice
Paladin of Unaxio: All ice damage done to friendly allies is reduced by 1.
Furrion Terror: Dies from any ice damage.
Frosted Urigon: Immune from Ice damage.
Freezing
Furrion Terror: Dies from being frozen.
Frosted Urigon: Cannot be frozen.
Shatter Ice: All frozen allies are exiled.
Karlstrad: Cannot be frozen.
Electrical
Voltair's Ring: +1 to all electrical damage.
Arcane
Nothing
Poison
Bounty Hunter: When a poisoned opposing allies dies, you gain one resource.
Dark Prophecies started to implement meaning for some of the damage types being developed.
Shattered Fates
Fire
Flameborn Defiler: Immune from fire damage.
Infernus, Tyrant of the Damned: Opposing allies take +1 fire damage.
Ice
Nothing! (And I definitely think this is a problem, not a single cards deals with ice damage in the new expansion)
Freezing
Dakrath: Cannot be frozen.
Electrical
Thunderstone Golem: Immune from electrical damage.
Arcane
Scriptures of the Righteous: If you dealt arcane damage draw a card.
Justicar Alysia: Arcane Damage +1
Poison
Nothing
Shattered Fates added some more cards that deal with these damage types. It give fire more meaning. Electrical damage should become much more important, and Arcane has Scriptures of the Righteous which looks like a really cool card for Threbin (or maybe even some arcane warrior deck?). But Ice damage really takes a back seat and becomes more obscure. Frostmare seems helpful when taking out a Furrion Terror, but other than that it's pretty meaningless.
Conclusion
Some things I noticed while making this list were... The humans have no allies that can deal fire or ice damage (Frosted Urigon is a mage card). The Shadow cannot deal Arcane damage (which makes sense). And everyone has access to electrical damage. Poison damage is mainly for the hunters and rogues, which works.
I like how fire, electrical, and arcane are being implemented and there looks to be a lot of synergy among these types of damage. However, I don't like how Shatter Ice didn't get much help and that "ice damage" is still pretty meaningless only being affected by three cards. Sorry Eladwen but an Ice Queen deck doesn't look possible at the moment.
The way I would change this (granted I have not played with the cards yet considering the beta has yet to be released), but I would change two cards.
First I would give Infernus, Tyrant of the damned a clause where he loses his passive abilities if frozen, that way Shatter Ice can still be used on him and he has a counter --> freezing grip. Unless they want him to be immune from Shatter Ice. . . Plus if Ice was a little more powerful I think it would give a chance for Eladwen to create ice based decks instead of just rush decks. (I mean what other hero is going to be creating ice decks? Gravebone?)
Second card I would change is Flameborn Defiler. If you're going to have an immunity to fire damage, I think you need a weakness to ice. Doesn't have to be a lot, but just something like freezing and ice damage deals +1 damage to him. (That might be a little much but you get the point.)
Thanks for reading and I hope this helped you see how Shattered Fates is going to affect the damage types.
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