There are competitive players who include undervalued cards in their decks, like Iclipse included Healing Touch to his WC deck, and iirc he himself said it was one of the most undervalued cards.
Now the reason he did this is not (I will suppose) to get any "achievement", to mock the opponent, or to be funny, but because he thought it would make his deck the most competitive as possible.
The problem is not just when players include "bad" cards on their decks, but the problem is when they think the card will make their deck weaker and even so they include the card just to get the achievement. It would be no problem if he were including a very weak card thinking it's a good card.
And another problem with this is that many players may not finish off the opponent when they have the chance just to get the reward, For example a Mage has enough resources to cast his Fireball while the opponent is a Hunter with 3 health, but even so he will decide to wait the next turn only so he gets a chance to summon Selfishness to get his reward. The Hunter might summon a Spelleater Bands amd defeat the Mage because of this.
So what do you think? From my reasoning above it is obvious that the achievemnts will make players include cards they know will make their deck less competitive, and do moves they know are not the most competitive possible, thus becoming less competitive.
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