First,
I would like to say that I, myself, do not play a Priest deck, But the fact that their shadow abilities require immediate attention is too obvious to ignore.
So here we go.
Why should this be implemented?:
"Isn't it like the healing counterpart of Malijya but with less cost? That seems unfair."
Is what you might think. But hear me out. First, yes it is like our busty Mage's ability but it is definitely not unfair. Take 2 opposing allies with 3 attack and 4 health (standard average of cost 3 allies), backed up by our respective ladies. Now if they were to combat, Majiya would be able to kill the opposing ally with her shadow ability in one turn and draw a card. However, Zhanna -would not be able to, as healing cannot be done before the damage. Even if she started her turn first.
This put her shadow ability at a great disadvantage. Healing is already by itself, lackluster in this game. Which is why in the first place, her original shadow ability was in need of change. And which is why now, having a cost of 3 should not be seen as an unfair advantage. Even if it can be used on her hero because -as I have said, healing by itself is too big a disadvantage. It's only right that we give this ability some sort boost to offset the horrible nature of this shadow ability. And only 3 health? C'mon, we can definitely do better than that.
Jericho Spellbane:
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"Target friendly hero or ally has all enemy attachments and negative effects removed, or target attachment is removed. If the attachment was attached to an enemy hero or ally, it takes 3 arcane damage. If the attachment was attached to a friendly hero or ally, it heals for 3 damage."
Why should this be implemented?
His ability is situational at best. Now, we can build a deck out of allies but we cannot build a deck out of attachments. This is a fact no one can deny. Thus, at the cost of 4, this Priest can deal with the occasional attachment that comes his way. However, at a high cost of 4 shadow energy, that does not deal with anything else BUT attachments and the occasional negative effect. This shadow ability leaves a player wanting more.
As I said, it is situational, very situational -that his shadow ability might ever come into use. If you play anything other than pure attachments in your deck, he is already in trouble because as long as you put something else down, his shadow ability is wasted. And the fact that 90% of the attachments out there actually cost less than his shadow ability (shadow energy, which is only recharged ONCE per round) is yet another reason why this improvement should exist.
Greater specialization should beget greater effect. This is the rule of card games. Something as specialized as this Cleric's ability deserves to have something more when he finally gets to use it, the 3 arcane damage/healing is only the rightful bonus he deserves.
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