So, here's my take on QM mill/stall Zaladar. The concept isn't new but I think it's different enough from the other builds posted on these forums.
STALLADAR!
x1 Zaladar
x4 Rotling
x1 Brutalis/DMT
x4 Furrion Terror
x4 Mind Control, Shadow Font, Evil Ascendant, Bazaar, Bad Santa
x3 Infinity Core, Eternal Renewal
x4 Armor of Ages
40 cards, including Zal.
Breakdown
Rotling is there to counter other millers and break annoying recursion loops. It also allows me to Santa Bomb. A 2/2 for 1cc is nothing to sneeze at either and will either draw damage away from your face and/or be able to ping allies/Heroes/weapons. It also gives you something to activate your Infinity Core with early (and late). You don't need all 4 in most matchups, so they're easy resources.
FT is the all-star obviously. He does everything: ally control, meat-shield, damage source and IC fuel.
The 9th ally could be anything. Energy Discharge, LLN, Acid Jet, Shriek, Transference, the 4th IC - remember that if the card is relevant, you'll recurse it with Eternal Renewal so you actually get at least 2 copies.
Playing a 'regular' 2 or 3 drop on turn 2 or 3 can fool your opponent into thinking you're a regular deck (especially with a T4 SF) so he plays Blood Frenzy or sacrificess useful anti mill cards.
You usually need one, just one, Eternal Renewal per game, so sac the first 2 happily.
Try to play as many MCs, AoAs and Bad Santa before playing ER.
The rest of the deck is pretty self explanatory.
Matchups
Easy: Mid-range without burn - short of a disastrous start or very well timed item destruction, you will counter their every move until they're spent - nobody is very well teched for this in QM. Even after playing a hundred games with this, I'm still not sure if your opponent's best move is to go for your Bazaar or your EA. Honestly, they don't have much of a chance anyways. Count item destruction and keep the cards you need to replay (IC is the least important of your items here - you won't get damaged much through AoA). Even Priests and Rogues are rather easy. Banebow is included here.
Even: Mid-range with burn - GB, Maj and Zal. You feed these guys a lot of damage sources but if they can'T deal enough damage before your AoAs get online, your healing will be able to take over. It's a 50-50 matchup.
Even: Mill. I've had a couple of 90 minutes Millstaker and mirror matchups. Play if you care about your rating. Quit if you don't.
Hard: Card steal. Nightprowler will kill you - all your cards are good against yourself and if they get any recursion, you're toast. Watch out for a hasted Agent Rex taking your IC.
Impossible: Rush with burn aka Eladwen. I'm 1-12 against Elad. She's just impossible. Teching against her is not worth it (if it's even possible).
So, yeah, I've had a pretty healthy winrate with this over 150+ QM games (I haven't played a lot of QM over the last weeks though). Have fun inducing rage quits. (Bring your thick anti insults hide.)
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