Intro
For a very long time dear old Elementalis has sat in the shadow of Zaladar, always being the ugly ducking Elemental used only by the casual and very new player. Recently he’s experienced a resurgence primarily due to Edgenel, who took Elementalis to 330+ rating in the last season.
Overview
Elementalis is the monster maker. His ability allows you to have heavy duty allies as early as turn 3, and push your heavy allies out of kill range with ease. Sounds awesome, doesn’t it? The problem is that there are many many cards within Shadow Era that care not for health, they will just as easily stop the ally with 1000 health as the ally with 1. And a lot of these cards are CHEAP. That being said he is a dangerous prospect if he gets a good start, which is what the “Edgenel” build (as it is now known) exploits.
Elementalis has the extremely versatile Elemental card pool at his disposal, which basically means he can do a bit of everything (however with very limited success). He has effective heal (Soul Reaper, Infinity Core, Conversion), ally control (Mind Control, Synchronicity), a board wipe (Energy Discharge), graveyard manipulation (Infinity Core again, Eternal Renewal), ally buffing (Shard of Power), a draw engine (Anti Matter) and some solid allies (Xar Modulator, Crystal Titan).
Unfortunately all of Elementalis’ board control options require either high resources and/or ally sacrifice (Synchronicity pushes the ally to the top of your deck, but in a hero where board control is king that’s almost as bad), which means that it’s very hard for him to regain the board once he has lost it.
Allies
Elementalis likes cheap allies so that he can constantly apply pressure with threat after threat. And with his ability low health isn’t so much of an issue.
Call of the Crystals
- Fire Snake: The Oracle of Overpowered, the Scion of Slaughter, the almighty Serpent. Yeah, Fire Snake actually sees use in a lot of Elementalis decks for that turn 1 aggro drop, filling the role of Kris in human aggro. On turn 1 he is guaranteed to survive due to his 2 health (unless going second and your opponent decides it’s wise to Retreat it ) so he’ll almost always deal some damage.
- Brutalis: Still useful in an Elementalis deck, Brutalis can tank significant damage and even more so when boosted. And even a boosted Brutalis is less likely to attract ally control than say a Gargoyle.
- Infernal Gargoyle: We all love 2/4 Gargoyles. You know what’s better? 3/7 Gargoyles.
- Belladonna: Seen in very aggressive Elementalis’ she gives you draw and when boosted she’s a respectable 5/5 ally.
- Plasma Behemoth: Buffing one of these guys to 8 health puts the board under intense pressure and generally means your opponent will have to use some kind of instakill spell to deal with him. And if they can’t well…..
Dark Prophecies
- Ironhide Karash: Everybody loves Karash. And in Elementalis he can be really evil. Combines beautifully with attachment buffs to deal with 3 drops going second.
- Morbid Acolyte: Acolyte is another Gargoyle with the bonus of cutting through stealth, damage reduction, protector etc. All those things that make Elementalis’ life a misery.
- Death Collector: A very aggressive 3 drop for Shadow, the Death Collector has great survivability with Elementalis’ buffs. Plus he can make himself bigger too!
- Wulven Savage: While normally weak to ability damage, Savage can be a real monster in an Elementalis deck, immune to weapons and ally combat he’s your beatstick and item destruction in one.
- Xar Modulator: Huge survivability even without buffing, Xar will keep your strategy ticking over simply because he’s so damn hard to kill. And he can bring back attachments for another pass.
- Darkwood Wraith: One of Elementalis’ few control options that won’t cost him the earth (as he gets an ally included in the cost). The Wraith is a great addition in your deck. They’re also the bane of your existence if your opponent is using them.
- Furrion Terror: An odd choice, Furrion is really good vs Mages. A buffed Furrion is almost completely unstoppable by mage burn (you need double Lightning Strike to kill it, and it’s immune to fire), and it’s another control option at Elementalis’ disposal. And with buffed allies everywhere the damage he does to your allies is less relevant.
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