Agrruruu= "Aggro" + "Baduruu"
***Allies ***
4x Infernal Gargoyle
4x Death Mage Thaddeus
4x Plasna Behemoth
3x Furrion Terror
***Abilities (14)***
2x Poison Arrow
4x Here Be Monsters
2x Shriek of Vengeance
2x Sacrificial Lamb
2x The Perfect Shot
***Items (4)***
4x Snare Trap
***Weapons ***
4x Soul Seeker
4x Grundler's Double
40 Cards.
Card choices
Firstly, thanks to Snider for challenging me, leading me to make changes and finally end up with this mix. Also, to darkenheart for suggesting PB.
1. To those who are familiar with the PA vs TPS debate: I am going with 2 of each now. It's a hard choice really. Both have proven to be great at different points of the game. PA is great vs IK. TPS for Worms, Aeons, Gargs.
2. No sever ties? No LLN for Boris/Amber's KP? PB does all the job. If I am going first, T5 PB + GD is almost Game-Over for any hero. The idea is to make BF's draw redundant. If I am going second, HBM keeps me afloat, and of course, the T4, Garg + GD.
3. Why PB? It's absolutely critical. Badurruu needs his win con (GD) to win. Adding 4 PB is adding another win con to this deck. Super.
Also, PB's health at 5 keeps him longer on board. SK is nice, but I would prefer my allies to stick around and not die in the first place. Why 4 PB? Cos I need to draw him consistently. 2 PBs on board = dead human warriors most of the time.
Next, since we can't rely on GD to win, and when SS bow is out, I can spawn as many allies as I like and there is nothing better than PB(s) + the 2 weenies (DMT/Garg)
Enjoy!
(More will be added to this post later on how to play this deck)
This DP weapon is so evidently designed for Badu: might as well call it Badu's Double.
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