Well, I really liked the rush elementalis concept by Edengel...But the problem is that always by turn 3-4 the opponent hero whether mage, warriors, zaldaar, hunters, you name it..One they activate their shadow energy by their hero, it plays a major rule to destroy and break through rush elementalis.. whether it is by powering their weapons or direct harming my ally. then he play a powerful ally which i can not overcome easily as rush elementalis board control is by weenies..Removed fire snake as it is only useful if it is accompanied by mindless Ferocity at first hand..so it is situational card
so here is my variation to stop my opponent using SE, and only me using it, it will be surprise, which is too late to recover, because he was waiting to use his SE to control the rush
New version
Elementalis (39+1)
Allies:
3 x Ironhide Karash
3 x Carniboar
3 x Death Mage Thaddeus
4 x Morbid acolyte
4 x Death collector
4 x Xar Modulator
Abilities:
4 x Sanctuary
2 x Mindless Ferocity
4 x Bloodthirsty
4 x Bad Santa
Items
4 x Dimension Ripper
Old version deleted
Main Idea:
1- early rush board control
2-stop opponent only from using their SE by Sanctuary after you used yours every time
3- Using winnie allies that can become very powerful as Carniboar and Death Collector, protected early by Sanctuary, using rush attack and the surprise factor in form of inability to use hero ability to stop it.
4- Breastplate of Vitality works as a pseudo ability of elemntalis on all allies, it is a tempo loss, so use it if necessary and if you are ahead in board control otherwise sacrifice it ...In the new version, I totally removed it due to tempo loss
Uptill using it, so far so good... your opinions are welcomed..its deck concept
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