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Moonstalker (1)
Allies (16)
Infernal Gargoyle x 3
Rust Weevil x 3
Morbid Acolyte x 4
Io Void Leviathan x 3
Tiger Wulf x 3
Items (13)
Arthyle's Crypt x 2
Aldmor Conduit x 2
Spectral Sabre x 2
Wrath of the Forest x 4
Jeweler's Dream x 3
Abilities (11)
Blood Moon x 4
Now You're Mine x 4
Captured Prey x 3
1 + 16 + 13 + 11 = 40 cards
Why Aldmor Conduit?
Moonstalker has three major draw engines, Blood Moon, WotF and Sacrificial Lamb. However, Moonstalker relies heavily on allies and these 3 draw engines don't help Moonstalker gain back board control in the mid game.
Blood Moon is awesome early game, especially on T2. However, in the mid-game it punishes you for stealthing, and it's too slow. If you've lost board control in the mid-game, BM isn't going to be particularly useful.
WotF is a good draw engine if your opponent hasn't got board control and has no choice but to focus on wiping out your allies. Once again, if you have no board control, WotF isn't going to be very useful either.
Sacrificial Lamb is pretty good and has synergy with WotF, but I find that it gives me too many cards at once and it's inconsistent. SL is a dead draw early game, and if I have no crippled allies it isn't a very useful card either.
Moonstalker's stealth has become rather weak because of Morbid Acolyte, Grundler's Double, and Layarian Diplomat (if anyone plays these). There are also many more ways to cripple allies now, which also bypasses stealth. Gone are the days where you could accumulate 7 SE and play the game of 'Can't Touch This' (ab)using Moonstalker.
Aldmor Conduit + IVL + Jeweler's Dream helps Moonstalker fix the problem of inconsistent draw and a weak mid game.
T2 Blood Moon
T3 3CC ally
T4 WotF
T5 Jeweler's Dream + 3CC ally
T6 TW/IVL + Aldmor Conduit + Stealth
Moreover, AC is awesome against priests and pretty good against hunters. Slightly bad against mages, but if they're using AC your allies are slightly safer. Average against rogues and elementals. Warriors are a good matchup for MS in general.
TLDR: Moonstalker has bad draw mid-game, especially if you don't have board control. Most heroes have better abilities than Moonstalker, so AC evens it out a bit.
Why Arthyle's Crypt?
This deck has very few allies. Wulven have strong early game because of NYM and CP. This deck mainly uses AC and JD to get through the mid game, and Arthyle's Crypt helps with the late game when you're low on allies, as well as with annoying solo decks.
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