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  1. #1
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    Zaladar, thoughts on what to improve

    So I decided to create a new deck since the ratings got reset and decided with a new zaladar deck.

    Contains;
    1x Zaladar

    4x Spark
    2x Ironhide Karash
    4x Infernal Gargoyle
    3x Death Mage Thaddeus
    2x Bad Wolf
    4x Wulven Tracker
    3x Shadow Knight

    2x Energy Discharge
    4x Transference
    4x Mind Control
    4x Shadow Font
    2x Bad Santa
    1x Dimension Ripper

    Sparks are there cause they can provide huge early game advantage with a little luck, either in the form of getting 2 early or used as part of a santa bomb.
    Ironhide is a decent 2 drop, was added after removal of some cards that weren't pulling their weight. Not completely sure if it's a keeper may remove.
    Gargoyle, don't need an explanation their awesome.
    Death mage has great synergy with ability, only 3 cause unique.
    Bad Wolves are there in case my opponent's hero is such that I can afford to be greedier with my turn 3 drop. Also help out against heroes using evil ascent.
    Wulven Tracker is a source of draw.
    Shadow Knights are there as winning condition, between recycling them and heroes ability can usually secure the game. So I tend to wait to play them until I acquire 2.
    Energy Discharge, allows reclaiming of the board. As well as making use of disabled heroes. For example you can use it on a disabled shadow knight to continue the recycling.
    Transference allows for disrupting enemy strategies, stealing damage away from rush heroes or weapons. Also it allows for a chance to acquire item destruction from your opponent(which happens a surprising number of times between these and dimension ripper).
    Mind Control, nuff said.
    Shadow Font, essentially a lightning bolt.
    Bad Santa's allow for emergency draw as well as giving the possibility for a santa bomb.
    Dimension Ripper, allows for disruption of opponents deck and most cards in own deck are easily dealt with/non-optimal plays for an opponent(except mind control).

    So thoughts on how to improve? I have been hesitant to alter it recently since it has been relatively successful and as of the writing of this post has gotten me to a 340 rating(though ratings are in flux with the new season). So what needs to be altered/removed to really take my deck to the next level? I have plenty of gold to purchase cards that may be needed. Thanks in advance for your assistance.

  2. #2
    Senior Member Jo3yb0i's Avatar
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    based on my experience i prefer karesh because it lasts longer than a spark. spark can deal 1 damage and dies way too easily.
    also, i dont include transference on my decks because i would rather draw my own card. If you want to take opp cards then use 3x Dimension rippper
    I also use Furrion terror on my deck because furrion terror + zal ability = 5 damage and that is awesome =P
    i also use morphic armor because there are soo many warriors so i have 1-2 just in case
    "Try and try until you die...or succeed...whichever comes first"

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  3. #3
    DP Visionary Shadowborn's Avatar
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    Remove Energy Discharge(it's more of a Elementalis card), Transferrence, Sparks, Wulven Tracker and DR( if you want to use DRs you have to build your deck around it, meaning, Rush Zal with no Mind Controls)

    Add in Sac Lamb, 1 more Bad Santa, 2 more Karash and Morbid Acolytes. Considering that it's Sandworms and Gargoyles that give Zal a hard time, MA allows you to take them out easily

    Consider adding in Darkwood Wraith too. Furrion Terror is very good, however I feel that it is too aggressive, it doesn't help his bad matchups. With DW, you can retreat their weenies, Jasmine, Aldon, buffed Elementalis ally, saving up your MCs for fatties and you Shadow ability
    IGN: A1 ShadowBeast

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  4. #4
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    I agree with shadow born ED and DR not good... And even bad wolf try death collector the will be more helpful... 4 transference is too much... Increase ur draw engine...

  5. #5
    1.27 Tournament Champion Raphael Majere's Avatar
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    Lol, world champ Leo had DR in his amber. It's not a bad card.

  6. #6
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    U forgot Antimatter , Swadowvein , Shriek of Vegeance and Soul Reaper ...

  7. #7
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    By not good i meant not good for his present deck... Or should i say not much useful in his deck..

  8. #8
    Senior Member maru's Avatar
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    antimatter is the best draw card for Zal. you can replace the tracker with it.

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