Is it planned that rogue heroes will have combo (turn dependant) abilities?
For example,
*1 way: There are combo abilities and finishing strike abilities,so the more combo abilities you play,the stronger the finishing ability will be when it is played.
*2nd way: If x ability is played after y ability (does/or doesn't have to be same turn) then it also does x more damage or has a special effect.
*3rd way: The more combo abilities you cast,more damage they do or perhaps less resource they cost.
*4th way: If this ability is played in turn x,it will do x more damage.
When I saw that Stop! Thief might going to be a Rogue ability,it got me worried that rogues would only have similar linear abilities such as mage and priest heroes. I personally love rogues and would feel them same as any other hero class if they wouldn't have some kind of specialty.
Iso opinions.
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