For 4-5 games, anyway.
Deck count: 40 including Lance
Allies (22):
-Twilight Tribe Herald x4
-Puwen Bloodhelm x4
-Aldon the Brave x3
-Layarian Seductress x3
-Night Owl x3
-Earthen Protector x3
-Aeon Stormcaller x2
Abilities/Items (12):
-Treasured Heirloom x4
-Stop Thief x4
-Ill-Gotten Gains x4
Weapons/Armor (5):
-Anklebreaker x4
-Spelleater Bands x1
Basically just a rush deck, with the main focus being buffing your allies as soon as possible. Herald, Aldon, n' Heirloom really help with this, and it's sometimes surprising just how often that extra one point of damage can swing things in your favor; a Herald-buffed Puwen with Aldon or Heirloom on turn-3 can kill any other turn-3 ally sans Gargoyle (Acolyte or anyone else with 5 HP would require suiciding the Herald though, rather than having him attack the enemy hero). All the draw in this deck helps with the aggressive mindset, and reminds me a bit of how Banebow relies on Wrath; Night Owl or any ally with Heirloom (or a Night Owl with Heirloom) keeps your hand stocked when they inevitably get killed, with IGG to provide draw if your allies are doing too well. Earthen Protector is a new favorite of mine, and works insanely well with Lance's ability; get him behind an Aeon and you're pretty much set, though it still works with any other ally (a 5/4 Owl that adds another draw upon death is very nice). I have yet to test this deck against any Mages, but Bands are still there just in case, and Anklebreaker is infinitely useful, not much to say about it.
So, thoughts, comments, suggestions?
Bookmarks