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  1. #1
    Senior Member Elunatic's Avatar
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    100% Win Rate Lance

    For 4-5 games, anyway.

    Deck count: 40 including Lance

    Allies (22):
    -Twilight Tribe Herald x4
    -Puwen Bloodhelm x4
    -Aldon the Brave x3
    -Layarian Seductress x3
    -Night Owl x3
    -Earthen Protector x3
    -Aeon Stormcaller x2

    Abilities/Items (12):
    -Treasured Heirloom x4
    -Stop Thief x4
    -Ill-Gotten Gains x4

    Weapons/Armor (5):
    -Anklebreaker x4
    -Spelleater Bands x1

    Basically just a rush deck, with the main focus being buffing your allies as soon as possible. Herald, Aldon, n' Heirloom really help with this, and it's sometimes surprising just how often that extra one point of damage can swing things in your favor; a Herald-buffed Puwen with Aldon or Heirloom on turn-3 can kill any other turn-3 ally sans Gargoyle (Acolyte or anyone else with 5 HP would require suiciding the Herald though, rather than having him attack the enemy hero). All the draw in this deck helps with the aggressive mindset, and reminds me a bit of how Banebow relies on Wrath; Night Owl or any ally with Heirloom (or a Night Owl with Heirloom) keeps your hand stocked when they inevitably get killed, with IGG to provide draw if your allies are doing too well. Earthen Protector is a new favorite of mine, and works insanely well with Lance's ability; get him behind an Aeon and you're pretty much set, though it still works with any other ally (a 5/4 Owl that adds another draw upon death is very nice). I have yet to test this deck against any Mages, but Bands are still there just in case, and Anklebreaker is infinitely useful, not much to say about it.

    So, thoughts, comments, suggestions?

  2. #2
    DP Visionary Index's Avatar
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    You have 0 solution against Sandworms?
    Buried Treasure of Nanana
    Warrior of the Blue Phoenix/ Greatness, Reborn
    My tournament achievements

  3. #3
    Senior Member Jo3yb0i's Avatar
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    Lol made me crack up. I have a 100% Win Rate Victor but only for 1 game. I can share it with you guys but it might change the Meta.
    "Try and try until you die...or succeed...whichever comes first"

    Jo3yb0i - Knight of Dark and Light
    Warrior of the Blue Phoenix
    Greatness, Reborn


    Drawing Power - A Brief Analysis of Draw Cards

    My PM | <(^.^)> | Helpful Links | <(^.^)> | IRC | <(^.^)> | IRC + Game | <(^.^)> | SE DeckBuilder

  4. #4
    Senior Member Airact's Avatar
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    Quote Originally Posted by Index View Post
    You have 0 solution against Sandworms?
    Other than not caring, I don't see any.


    Then again, not caring is a pretty good solution.

  5. #5
    Senior Member Elunatic's Avatar
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    Glad I got at least one laugh out of it.

    Yeah, I noticed my Sandworm problem during my last match. By itself it wasn't enough to stem the tide, but I imagine multiple in a match would be problematic. I'll see if I can add some Black Garbs or Assassinations somehow.

    Edit: Yeah, not caring really helped. It only starts to hurt when it's buffed by Pride, but that's easy enough to Thief. Still, better safe than sorry, I'll look into it.

  6. #6
    DP Visionary Index's Avatar
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    A Lengend Rises + Sandworm, which you can't deal it with not caring. Black Garb or Retreat! is still needed I guess.
    Buried Treasure of Nanana
    Warrior of the Blue Phoenix/ Greatness, Reborn
    My tournament achievements

  7. #7
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    Rushing some more can help if worms are played. So does Raven and Jasmine.

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