Post your creative and powerful Meltdown card combinations here!
Submission Criteria
- Must be 2 cards only; one of which can be a hero.
- Must be a card combination that violates normal faction and class restrictions; or in other words, it cannot be a card combination normally found in a normal game i.e. Gravebone + Sun-blighted One will not be accepted
- Must include a brief explanation of how the combo works or how it is synergistic
If your card combination meets the above criteria, I will add it to the list below:
Hero to Card Combos
Amber
- What Big Teeth - use Amber's ability on What Big Teeth to boost it to 3 attack whilst it continues to suffer no durability loss
Baduruu
- Madelain's Scepter - bring Madelain's Scepter early into play with 4 shadow energy to deal 5 damage
Boris
- Ill-Gotten Gains - use Boris' ability to kill any enemy ally with 4 cost or less and draw a card with Ill-Gotten Gains
Lance
- Big hitters like Plasma Behemoth, Scoure Colossus, Brutual Minotaur - grant your big hitter haste, ambush and stealth and deal some big damage straight away
Gravebone
- Tidal Wave - clear the board with Tidal Wave and then use your ability to bring an ally from your graveyard to control the board
Gwen
- Ghostmaker - use Gwen's ability to boost Ghostmaker to 3/5. This gives it the ability to being back 5 allies from the graveyard to the board and make it easier to damage opposing hero with armour
- Berseker Edge - use Gwen's ability to boost Berseker Edge to 3/6 and it will continue to gain +1 attack for each attack
Moonstalker
- Mocking Armour - use ability with mocking armour and both your allies and your hero cannot be attacked via combat. Your allies cannot be targeted either.
Nishaven
- Mournblade - use Nishaven's ability to wipe the board to boost Mourneblade attack up to 5
Serena
- Speed Strike or Rapid Fire - use Serena's ability to attack twice to discard two cards from the enemy's hand
Victor
- Evil Ascendant - Victor's ability will reduce enemy ally to 1 health and Evil Ascendant will finish the ally off at the start of the enemy's turn
Zaladar
- Voltar's Ring - boost Zaladar's ability to deal 4 electrical damage with Voltar's Ring
Card to Card Combos
Infinity Core
- Blood Frenzy - draw two cards, return an ally of choice from graveyard back into deck and and heal for 1 HP every turn with 2 resources
Evil Ascendant
- Good Ascendant - all enemy allies take 1 damage and all friendly allies heal for 1 at the start of turn
Io Void Leviathan
- Wizent's Staff - draw a card with Wizent's Staff and boost Leviathan's base attack and health by 1
Sacred Fire Walker
- Scourge Collosus - when Collosus hits with Sacred Fire Walker attached, he deals normal damage, fire and arcane. This then procs his item destruction ability 3 times!
- Wulven Tracker - when Wulven Tracker hits with Sacred Fire Walker attached, he deals normal damage, fire and arcane. This then procs his card draw ability 3 times!
Shrine of Negatia
- Blood Moon - return Blood Moon back into hand to recast it just before it expires on the 3rd turn
Speedstrike
- Madelain's Scepter - attack twice to proc the scepter's ability to deal 2 arcane damage twice for 0 shadow energy
- Berserker's Edge - attack twice to increase Berserker's Edge by 1 twice
Super Focus
- Stalwart Battleguard - if Stalwart is your only ally on the board, it becomes 7/6 and immune to enemy attachments with Super Focus
Thick Hide
- Abilities that damage your hero such as Blood Frenzy, Supernova and Energy Discharge - Thick Hide reduce the damage from all these abilities to 0
Xal Modulator
- Attachments like Holy Shield and Silent Strike - retrieve an attachment of choice from the graveyard to use on Xal Modulator for 0 resources
What Big Teeth
- Sorcerous Poison - imbue What Big Teeth with Sorcerous Poison and WBT will be able to poison any ally or hero it damages with no durability loss
- Kelvin's Charm - imbue What Big Teeth with Kelvin's Charm and it will freeze any enemy ally it damages for 2 turns with no durability loss
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