In this game of no seperate mana, think of all encounters this way: the hero can only bring members of his faction with him. Once on the battlefield, allies and spells may be coerced or learned that otherwise he wouldn't have access to.
In this game of no seperate mana, think of all encounters this way: the hero can only bring members of his faction with him. Once on the battlefield, allies and spells may be coerced or learned that otherwise he wouldn't have access to.
How about keep it as it is (maybe +1 cost?) and destroy a resource, like SoV?
So that would leave elemental decks with one less resource, but it would be in the same vein of cheap cards with the extra cost of the players own resource. I could see a branch of cards coming out with cheap costs and that stigma.
Here is my thoughts on Transference if it is indeed being nerfed. I think most will agree this keeps the card playable and powerful, while being fair to everyone.
Transference - Cost 3
"Draw two cards from TARGET players deck. Show the cards to your opponent and remove Transference card from the game."
With this wording, transfer can't be abused by loop decks, your opponent sees the cards AND it still gives the caster options. All ownership rules apply for Graveyards always and there is no need to worry.
I liked your other idea better, lol. See Transference - How to best fix it? Take 2 for why.
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Ok. Its very simple maths.
It used to be 3 mana, I keep card parity, my opponent -1. So that is +1 card advantage.
I trade 1 card for 1 burn spell/creature/resource fodder(which are lacking in the elemental deck TBH). Hence I get an increase in card quality.
Verdict = Play 4.
Now it is 3 mana, I keep card parity, my opponent -0. So that is +0 card advantage.
I trade 1 card for 1 burn spell/creature/resource fodder(which are lacking in the elemental deck TBH). Hence I get an increase in card quality.
Verdict = Play 2 in the elementalis control deck. As a way to run my opponent out of cards.
I will not call it completely unplayable, since it used to raw and insane disruption. Now its just simply part of your decking engine. You do your feedback/recursion/bad santa/transference loop still. Just that you don't blindly cast it on turn 3 and have it act like a stupor.
And no, revealing the card makes no sense. You want an MTG analogy, think fateseal.
I've played that deck extensively and I can assure you I'd much rather you steal the bows I MIGHT have in my deck than the ones I'm SURELY holding in my hand. By late game, your hand is ONLY bows, so the original Transferance is much more annoying.
Also I don't know why you whine so much about a mechanic that lets you draw from your opponent without them knowing what you drew. Have not seen Dimension Ripper? Everytime you do damage you and your opponent draw from each other's deck blind. No one whines about it, because it's terrible. Granted you're also subjected to the effect, but as an Elemental I'd much rather draw from my deck that from my opponents'.
Or you can pocket a Fire Snake.... Keep it under the sleve and have it bite you int he behind!
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lol just read about the card effect change, it should just be renamed to "Garbage" now.
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