Transference now seems to do what it's intended to do be flavour; give you access to opponent's resource. Only now it does it without giving you a 'live' card advantage.
It has the added bonus now that it doesnt require any enemy cards in hand, and as such people cannot protect themselves from it (eg by throwing away Aeons etc).
I think this change makes it interesting. It's a card you have to consider using or not, and no longer a 4x auto include. It adds to mill effects and can mess with opponents' plans (since they dont know what you took either now - and they dont know how many of x card is in their deck either)
Cool change.
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