Intro
Generally considered the stronger of the two Rogues, Lance has been a solid fixture in QM and tournaments since the full CotC set was released, primarily due to the tweaking of his ability and the costings of Ill Gotten Gains and Stop Thief. However with the release of Dark Prophecies and all the anti-stealth tech (not to mention Braxnorian Veteran), Lance like Moonstalker has lost some of his punch.
Overview
Lance’s ability in conjunction with Anklebreaker gives him amazing potential to take control of a board. Generally he has no trouble asserting dominance in the mid-game with hasted allies and disabling weapons. He can also keep the board in contention until that point with cards like Retreat and Assassination. His early game is still not his strongest point, so a concerted effort in the first four/five turns can really put him on the back foot.
In addition to his ability Lance has access to the very flexible Rogue card pool, gaining a number of deck staples. He has an excellent draw engine (Ill Gotten Gains), Item destruction (Stop Thief), Instakill (Assassinate, Black Garb), control and stall abilities (Anklebreaker, Smoke Screen, Lay Low), and a number of allies that are useful in different situations (Nightshade, Night Owl, Agent Rex, Lyra Blackrose). Of special mention are two allies in the human pool which work exceptionally well with him, Raven Wildheart and Riders of Ellos.
He also has access to the bounce card Vozitian Orders and while it hasn’t been able to be exploited as of yet, it may reveal its power in the future.
Allies
When you take Lance’s ability into account you realise that there is only one way to play him, allies. And lots of them. Almost all of Lance’s damage will be through allies. Thankfully there are many solid choices for him to use.
Call of the Crystals
- Nightshade: Still a commonly seen ally, though with all the anti-stealth options and Furrion Terror running about he’s a lot less common than he used to be. He’s a very good target for Assassination going second however.
- Puwen Bloodhelm: Lance likes a lot of early allies to make his first four turns as consistent as possible, so Puwen is a great backup ally. Between him, Nightshade and Champion of Irum a Lance player is spoilt for choice.
- Aldon the Brave: I challenge you to find me a non-solo human deck that DOESN’T use him.
- Jasmine Rosecult: This girl is dynamite with Lance. You can drop her on turn 5; use Lance’s ability and then hers, potentially killing one ally and shutting down another. She’s a staple in all Lance decks for her versatility and power when hasted.
- Tainted Oracle: Supplementary draw, Oracle fills the 4 resource gap for when Ill-Gotten Gains doesn’t show up.
- Raven Wildheart: In CotC she was THE go to ally for Lance’s ability, and even nowI use her more than any other. She instantly knocks out almost every ally in the game, breaks Shadow Knight loops and has huge health. What’s not to love?
- Aeon Stormcaller: The big daddy. Lance loves him because he likes to control and ramp up and Aeon allows this to happen more effectively. He shields your allies and is amazing with Jasmine, Raven and even Lyra.
- Earthen Protector: The dreaded Earthen/Aeon combo is still relevant, despite it being easier to get around Protector. However I don’t see him as being as necessary as he used to be, doubly so because there is another, cheaper 4 attack ally in Riders of Ellos.
Dark Prophecies
- Champion of Irum: Very solid 2 drop and great survivability. I really like him in a Lance build because he helps out the early game, even if only to give my opponent one more distraction to kill.
- Riders of Ellos: 4 attack hasted (with potential for 6 with another Rider + Aldon) means this guy has really found a home in most Lance decks. Not to mention the fact that his passive ability makes him a great tech choice against weapon based heroes.
- Layarian Seductress: She’s there for the early game. Not as useful as she is in an Amber build for example because Rogues like to resource high (also Stop Thief really upsets her). Still, she can slow your opponent down until such time as Lance can assert board control.
- Lyra Blackrose: Lyra’s ability is highly disruptive and on paper is utterly awesome. The problem is with her 4 health she next to never survives a turn. However if you’ve got an Aeon on the board it’s a different story, and she can really shut your opponent down.
But if you’ve got Aeon and other allies in play you’ve usually got the game anyway.
- Night Owl: This guy is a mini Tainted Oracle with better offensive capability. The only thing is that 2 health is so weak that he rarely survives (at least you get a card!). Still, he’s very annoying for those heroes with limited options for countering stealth.
- Karlstrad, Ruler of Gaderi: This guy has some great potential with Lance, particularly in builds that have a lot of cheaper allies. He can be part of a more aggressive Lance deck, and if you get a couple of allies to stick he really comes out swinging. Plus with his inability to be incapacitated it’s very VERY hard to deal with a stealthed Karlstrad. Still, if you haven’t got board he’s just a less effective&more expensive Raven.
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