Hey, so, if (and it's a really big "if") you can ignore issues to do with bugs and features and timescales, what do you think about the card game itself?
Let's do a thought experiment to help you!
Imagine you had two complete playsets of physical SE and a teleporter and a way to automatically track stats and you could just show up wherever you want to play anyone else who wanted to play.
How good is that game? i.e. How good is Shadow Era on a conceptual level?
I care about this because I'm on the Design Team that works on that game. Features and bugs are not part of that game because they are aspects of being a digital game and outside the domain of the DT, who work on the conceptual game which then gets implemented in various formats (digital, physical). So feedback about features and delays is a lot of noise that doesn't really help us on the Design Team of the card game work out what to improve. None of it is relevant to the next set of cards we will design for you!
Note: I reserve the right to move posts that are irrelevant to the aim of this thread, to help the rest of the DT get maximum value from your feedback and also give readers who care about this stuff a similar level of value.
Thanks.
p.s. In the interest of keeping things flowing towards us to then digest, I'm going to hold off responding to specific feedback here.
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