Hi Kyle.
I just felt it's the right time to make a serious, objective and fair evaluation of the progress this past year in Shadow Era (digital version).
I'm starting from this thread, it was opened to ask the community what features they would have wanted in the game, so to put them into the roadmap.
Let's see what have been asked and what we have so far, shall we?
NOTICE: that thread was closed more than a year ago, precisely 25/08/2012.
Couldn't quote from there since it's locked, so here's the list:
* Auction house (nope)
* In-game lobby (nope)
* Custom matches with no class/faction restrictions (nope)
* Automated tournament queues (nope)
* Booster draft tournaments (nope)
* Meltdown tournaments (nope)
* First expansion (check)
* Single player campaign (nope)
* Player stats (nope)
* Separate toggle for music and sound (check, but it's bugged since FX don't really shut up)
* Rating decay (check)
* Improved rating system (nope)
* Free-for-all (1 vs 1 vs 1) (nope)
* Team play (2 vs 2) (nope)
NOTE: Some things above might not make it onto the roadmap.
Things people have mentioned on this thread (awaiting Kyle + DT input):
* Custom matches with best-of-three (nope)
* Custom match where you can choose who goes first (nope)
* Custom match where you can disable the turn-timer (nope)
* Multiplayer over bluetooth or local LAN (instead of the internet) (nope)
* Sideboards (nope)
* Mulligan (nope)
* Friends list (check but useless as it is now)
* Guild tags (nope) [**]
* Multiple save-slots per hero, with ability to name your decks (check but we still can't name our decks[*])
* Voice chat (nope)
* Duration marker for cards like Portal (nope)
* Helpful visual effects - e.g. show who gained stealth/ambush/haste from Lance, show disabled differently to exhausted (check)
* Identifier for stolen cards (sleeves? But what if none of the two players ose them?)
* Improved AI (Nope, and it's still bugged as it was more than one year ago)
* Completely eradicate sync errors and turn-timer bugs (waiting for Jasmine to move her beautiful ass)
* When watching your own replays, show your cards face up (nope)
* UI Improvements (Toggle zoom, no hidden effects, better visibility for attack / damage numbers) (nope)
* Ability to pause and rewind replays (nope)
* Rock/Paper/Scissors to determine who goes first (nope)
* Bidding life or SE to determine who goes first (nope)
* Asynchronous games (see here) (nope, I'd love it though)
* Chess clock (total time for all your turns) (nope)
* Achievements (nope)
NOTE: Some things above might not make it onto the roadmap.
I'll add here that indeed digital Meltdown format has been added.
Ok so: even if many of those features may not have made into the radmap, only 7 features have been introduced so far, of which one is utterly useless, one is bugged since forever and one is halfway what it shoud be.
More important:
NO Auction house, NO improved AI (at least fix the bugs and introduce DP cards), NO achievements, NO deciding who goes first.
[for what I remember these are the oldest and most required ones by the community]
Oh and still NO PROJECT JASMINE, announced 05-07-2013 to go live "by the end of the month" at first, then for the first week of september. Still, no sign of life.
Now, I know it's a matter of priorities, but since you have (your words) a lot of features 95% ready please: work on them one by one and introduce them! Many of them are critical, many have been required for ages, many are just nice... But at least it would show some progress.
And look, I know for a fact that a lot of people are leaving (if not already left) this game because there finally are some good competitors in the market. No need to name them, you already know, right?
Yes, the other games have their problems too, yes they might be more expensive than Shadow Era, yes, whatever you might say about them is all true. I wanna give you that.
BUT, I have a suggestion for you: give them a look, maybe only on YouTube so that you don't have to spend a cent...
No, better: give them a good look NOT to find things to criticize, but to see what they have that Shadow Era doesn't, or what they have that Shadow Era has but of a far less quality.
I'm not saying this because I wanna belittle this game or this company; on the contrary, I'm just being "hard" on you guys because the game is truly deep and with a lot of potential. Sadly, though, potential is nothing if not transformed in action.
IMO, Shadow Era doesn't need much to get there. But it cannot take this long.
Seriously, it can't.
Sincerely,
TripleHBK
[*] about this one, let me add that it would be awesome if I could choose my deck right into the challenge screen. It's not difficult: just add a bar where my IGN is shown and the deck I have loaded. Simple, nice, useful.
[**]
Let me add here one thing I'd personally like: guild vaults for cards, gold and crystals. Like, guild banks. This way it would be easier for new players in a guild to have cards to finish their decks, for guilds to help them have the crystals to buy a boosters, it lessen the weight on support (how many mails won't be sent to them requiring crystal movements anymore?) etc.
Just my 2cent.
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