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  1. #1
    Senior Member Maven of Strings's Avatar
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    [DP] Majiya 'Tempo Control' but needs more knowledge...

    제목 없음.jpg

    Majiya

    Allies

    Ironhide Karash 4x
    Infernal Gargoyle 4x
    Morbid Acolyte 4x
    Death Mage Thaddeus 3x
    Shadow Knight 3x
    Scourge Colossus 2x

    Abilities

    Sacrificial Lamb 2x
    Fireball 4x
    Lightning Strike 4x
    Portal 2x
    Supernova 2x

    Items

    Tome of Knowledge 4x

    Weapons / Armor

    Dagger of Unmaking 1x
    Snow Sapphire 1x

    Resource Curve

    [1]
    [2]xxxxxxxxxx
    [3]xxxxxxxxxxxxxxx
    [4]xxxxxx
    [5]xxxxxx
    [6]xx
    [7]


    I've been tweaking a lot with my Majiya deck.

    I realized how dangerous Bad Santa is and the importance of running cheap and tanky allies in order to gain your field control.

    I decided to run MA and IG 4 each because these allies provide good field presence and MA is basically a good utility card that can counter Furrion Terror and Armored Sandworm.

    While those allies remain in the field for a long period time, I can use my abilities to cut opponent's allies and constantly deal damage with my allies or burn cards.

    If the situation becomes a crisis, I can deal with it by using Supernova or Dagger of Unmaking.

    I can also use different combinations of Majiya's ability, DMT via Portal and damage abilities in order to reverse the situation.

    In the late game, I can deal heavy damage with Shadow Knight by Portal.

    I can also go for early portal if I have the right cards in my hand.

    I think Majiya decks is all about tempo.

    If try to rush it, it might backfire you.

    However if you have a winning strategy, you should speed up before your opponent tries to make a turnover.

    If things become like balls, just wear a Snow Sapphire to buy some time.

    Well, those are my thoughts behind this deck but I'm not sure whether it is competitive or not.

    I'm still in the 240s and sometimes I reach to 250s and then drop drastically when I run other decks.

    But I seek more advice of this deck. I really like Majiya and I want to perfect it.

    If the build is fine, thank god... but if it's not, what cards should I must run? And are there any tips for sacrificing?

  2. #2
    Junior Member Baerock's Avatar
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    I would trade the Sacrificial Lambs for Bad Santa. The reason being that it is requires an ally to sacrifice and with a 2 resource ally is 2 for 2 trade of cards. Bad Santa is always a 1 for 3 trade netting +2 cards. Yes it CAN help your opponent but it can also not help them or help them less. I would also maybe switch Snow Sapphire for another DoU for consistency. Other than that it seems pretty good. Try it with those tweaks and if you don't like that you can always revert back to your original deck list.
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  3. #3
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    Quote Originally Posted by Baerock View Post
    I would trade the Sacrificial Lambs for Bad Santa. The reason being that it is requires an ally to sacrifice and with a 2 resource ally is 2 for 2 trade of cards. Bad Santa is always a 1 for 3 trade netting +2 cards. Yes it CAN help your opponent but it can also not help them or help them less. I would also maybe switch Snow Sapphire for another DoU for consistency. Other than that it seems pretty good. Try it with those tweaks and if you don't like that you can always revert back to your original deck list.
    I don't agree with you. First of, DoU pretty much doesn't fit this deck. It will overlap the t4 Portal and you're mostly going to sac it for that reason, also Ironhide, Garg and FT is running rampant whic means DoU will either help your opponent or just doing nothing. Second, Warriors is a big part in the QM, making Sac lamb more relevant. Except that, you can still use it to an ally that's useless as some point in the game, which for happens frequently. If you're paying control, you want your opponent to run out of threats and answeres against you and BS just fuels them with more.

    Here's an example of what I use ATM:

    ***Allies (19)***
    4x Infernal Gargoyle
    2x Death Mage Thaddeus
    3x Shadow Knight
    4x Ironhide Karash
    3x Death Collector
    3x Furrion Terror

    ***Abilities (17)***
    4x Lightning Strike
    4x Portal
    3x Shriek of Vengeance
    2x Sacrificial Lamb
    4x Consuming Fear

    ***Items (3)***
    3x Tome of Knowledge

    TOTAL: 39 cards + Hero

    I don't say you have to copy this deck, just giving you some inspiration.
    Last edited by FlyingFerrari; 08-26-2013 at 04:34 AM.

  4. #4
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    No Fireballs?! BOO!

  5. #5
    Senior Member Airact's Avatar
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    Quote Originally Posted by Bayushi View Post
    No Fireballs?! BOO!
    I actually don't see a good reason to run Fireball here.

  6. #6
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    Quote Originally Posted by Bayushi View Post
    No Fireballs?! BOO!
    Fireball is so overrated!

  7. #7
    Senior Member aNIMaL's Avatar
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    Quote Originally Posted by FlyingFerrari View Post
    Fireball is so overrated!
    HOW DARE YOU!!
    No animals were harmed in the making of this sig... I tried, but that damn monkey was way too fast.

    IGN: Disturbed Animal

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