Buried Treasure of Nanana
Warrior of the Blue Phoenix/ Greatness, Reborn
My tournament achievements
Do not argue with perfection, people. Embrace the power of TPD instead. Bow to it 5 times a day towards the geographical location where it was revealed.
Could it have used +1 of some of the cards? Sure, but at the size 43 there is no more room to grow and everything inside is non-expandable. The designer knows he has achieved perfection not when there is nothing else to add, but when there is nothing else to take away.
This is the deck that gives you upper hand against any other hero, with the exception of satan Darkclaw. If it doesn't, you're playing it wrong.
Looks a bit similar to my deck, I'm just wondering how much you have been able to use Rust Weevil effectively? Most heroes can play around it (they just have to avoid landing the killing blow with the weapon). And you seem to have plenty of item destruction already.
Also - I agree Disciple of Aldmor can be very useful but don't you find that it always clashes with WotF as your turn 4 play? I play it in my other shadow decks but I have not tried it in my BB deck.
Wanderer of Worlds
Warrior of the Blue Phoenix
Greatness, Reborn
IGN: BP NickOh
IRC: [BP]nickoh
Good question. Unfortunately, Weevil is not as useful as it could have been, there are too many ways to kill or disable him, but he is still sorely needed. You can take out Wizant's Staff in 2 hits, which might force Zhana to wipe before destroying your WoTF to keep her staff. What I also often do is soften Weevil by Furion Terror and then use it to take out the weapon.
What if you don't draw WoTF? What if you are getting successfully rushed and WoTF wouldn't last on the board? You wouldn't believe how useful is a turn 4 drop resistant to hero abilities vs Zaladar, Majiya, Banebow and Eladwen. Even vs other heroes, it's a big body, hard to take out. Then on next turn you can use Furion and wipe the board, often leaving you with still standing Disciple.
Once I've finished off superdraw Serena in just 7 turnes. This deck fares well against thieves, but of course, an element of luck is always involved.
25 Allies seems to many. I d prefer
-2 Rusty
-1 FT
-1 Ogloth
-1 Colossus
+1 SK
->21 Allies
9 Items
9 Abilities (-1 BS)
39 cards + hero
Should be more competive. The Problem with your just one cards is self explanatory. The most of the time you dont get what you d need of them. Just my two cents. Cheers
That's pretty impressive that you beat superdraw Serena
(Hint: look at this http://www.shadowera.com/showthread....draw-(Amazing) )
I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are.
Enlightened Technological Creature
A Proud Member of ETC
My 10 step guide to deck building
My published 1.6 decks
Cards that you've cut you'd sorely need against thieves, warriors and wolven. TPE is not designed to fight some default generic deck, it's carefully built to fight current heroes and commonly used strategies and does a damn good job of that.
Don't look at the X1 cards and think "bah, you'll never draw it". The deck is not built around them, they are useful, but not essential, it doesn't matter if you don't draw them. For instance, if you draw colossus early, often best thing is to sac it and get one resource. But if you draw it late game, there is a strong chance it will be useful to you. It's a low-risk high-reward card and you want it in your deck, as it improves your odds against particularly troublesome item-heavy opponents. All the X1 cards in this deck are like that, not vital, but with good chances to be very useful. Putting more would be a liability.
Bookmarks