Close

Page 3 of 25 FirstFirst 1234513 ... LastLast
Results 21 to 30 of 250
  1. #21
    Senior Member
    Join Date
    Oct 2010
    Posts
    428
    Tournaments Joined
    0
    Tournaments Won
    0
    Walls glorious walls.

    Wall of Stone
    Type - Warrior Ally
    Cost - 2
    Attack/Health- 0/6
    Protector. May not attack.

    Wall of Fire
    Type - Mage Ally
    Cost - 3
    Attack/Health - 0/4
    Enemy allies that attack you or friendly allies take 1 fire damage and are set ablaze. May not attack.

    Wall of Shields
    Type - Priest Ally
    Cost - 3
    Att/Health - 0/6
    0: Target ally gains Protector until the start of your next turn. May not attack.

    Wall of Smoke
    Type - Rogue Ally
    Cost 2
    Att/Health - 0/1
    Stealth. 1S: Target ally gains Stealth until the start of your next turn. May not attack.

    Wall of Thorns
    Type - Hunter Ally
    Cost - 2
    Att/Health - 0/8
    Creatures that attack you or friendly Allies are Poisoned. May not Attack.

    Wall of Foliage
    Type - Wulven Ally
    Cost - 3
    Att/Health - 0/4
    Wulven you control gain Ambush and +2/+0. May not attack.

    Wall of Energy
    Type - Elemental Ally
    Cost - 5
    Att/Health - 0/4
    You and your creatures take no damage and may not be killed. Any player may pay 1S to disable this effect for 1 turn. May not Attack.
    Last edited by Wes Davis; 08-22-2013 at 09:32 PM.

  2. #22
    League Season 3 Undisputed Champion chanson311's Avatar
    Join Date
    May 2011
    Posts
    2,278
    Tournaments Joined
    0
    Tournaments Won
    0

    Community Card Contest - August/September 2013

    Swift Axe

    2cc
    Warrior weapon
    Your hero has defender. If your hero is defending swift axe gets +1 attack and gains 1 durability.
    This weapon can not have its attack increased by any other effects.
    2 attack 1durability
    Last edited by chanson311; 08-24-2013 at 06:59 PM.
    TJ "Old-Timer"

    TEAM JUGGERNAUTS

    Fan of Doctor Who

    Bands I like:
    Coheed and Cambria
    Pink Floyd
    Muse
    MGMT
    Electric Light Orchestra
    And many more!

  3. #23
    Senior Member Palestitch's Avatar
    Join Date
    Oct 2011
    Posts
    1,743
    Tournaments Joined
    2
    Tournaments Won
    0
    5cc Refresh the mind.
    Human
    Draw 2 cards.

    5cc Pure Destruction.
    Shadow.
    Destroy target non-Hero card.
    Last edited by Palestitch; 08-25-2013 at 01:18 AM.
    Expect the Unexpected! - TJ´s worst writer.

    For the player I am now, I would like to thank:

    Busti: For always chatting and helping me out.
    Bluejet24: For giving me the chance to join TJ when I was just a noob.
    Raphael Majere: For simply being the best in every way possible.

    IGN: TJ PaleStitch

    Formerly known as Barcafan.

    I am a avid streamer, come check it out! www.twitch.tv/palestitch

  4. #24
    Senior Member Buqs's Avatar
    Join Date
    Jun 2011
    Location
    Georgia, USA (GMT-5)
    Posts
    2,308
    Tournaments Joined
    3
    Tournaments Won
    0
    Quote Originally Posted by Gondorian View Post
    You would need to come up with a way to make those cards depart from the normal rules that state that card text is only active when the card is in play and the graveyard is not in play. e.g. a new card type or a special keyword on the cards that are active in the grave, along with some explanation in the rules about it, would make it possible.
    NEW ABILITY:
    Deadspeak. Ally activation abilities of this ally can only be used when ally is in graveyard.

    ----

    Headless Hoseman
    Shadow Ally - Undead (Unique)
    4cc
    4 / 4
    Headless horseman has +1 attack for each undead ally in play.
    Deadspeak. (Ally activation abilities of tis ally can only be used when ally is in graveyard) 3SE: Headless Horseman is revived from graveyard.

    Necroscope
    Shadow Ally - Mage
    6cc
    3 / 5
    When Necroscope enters play, he receives ability of target ally in a graveyard, and that ally is removed from the game.

    Poison Frog
    Shadow Ally
    3cc
    3/3
    When poison frog is killed in combat, it's killer is poisoned. When poison frog is killed by any ability all allies currently on board are poisoned.


    Grim Reaper
    Shadow Ally - Undead
    7cc
    2/8
    When grim reaper enters play, target 3cc or less ally is killed, and all undead allies have +1 attack while Grim Reaper is in play.

    Fire Goblin
    Shadow Ally
    3cc
    2/2
    When fire goblin enters play all allies are set ablaze.


    Puppet Master
    Shadow Mage
    4cc
    Target ally with attachment attacks a random opposing hero or ally even if unable to, and is disabled (can't attack, defend or use abilities) for 1 turn.

    Massive Swing
    6cc
    Warrior - Hero Attachment (ongoing)
    When your hero deals non-fatal damage to an ally in combat with a weapon in play, that ally is returned to its owner's hand.

    Plate offering
    2cc
    Priest Item - Artifact
    2: hero heals 1 hp

    Satyr
    Shadow Ally - Hunter - Unique
    3cc
    3/4
    2: All allies in play attack random target for one turn (except Satyr). No attacks can be performed prior to this action.


    Gravebone's Death Cry
    Shadow Mage - Gravebone
    3 cc
    Put a card from your hand directly into the graveyard. Draw a card.

    ----

    Alternative Version:

    Gravebone's Death Cry
    Shadow Mage - Gravebone
    4 cc
    Put a card from your hand into play and then directly into the graveyard. Draw a card.

    Choke
    3cc
    Mage - Attachment
    Deal 1 damage instantly and disable an ally for two turns. At the start of each turn crippled ally receives 1 damage. On opponents turn he may pay an acctivation cost of 2cc to uncripple his ally with haste.

    Dark elf
    3cc
    Shadow ally (unique)
    3/3
    While dark elf is in play opponent allies with passive ability are unable to be used

    Evil Enlightenment
    Shadow Mage - Ability - Support
    3cc
    Until the start of your next turn, all ally ability effects are doubled.

    Heavy Fog
    Shadow Ability
    3cc
    Until the start of your next turn, all select target actions are selected randomly for you and on both sides of field.

    Priest of the Damned (this one exists - its variation of Sun-Blighted One!!!!)
    4cc
    3/3
    When Priest of the Damned is summoned, opponent allies lose 1 HP (or target ally at 3cc) and your hero gains 1 Shadow Energy
    Or
    3cc--opponent hero loses 1hp you gain 1 se

    Sewer Rats
    Shadow ally
    2cc
    1/1
    If opponent has an ally with protector status in play, Sewer rats come into play with haste. Ignore protector status. Whoever kills sewer rats is disabled for 1 turn.

    Mark of the Beast
    Wulven Ability
    5cc (eliona suggestion)
    Target ally is exhausted until the start of your next turn and becomes your ally and is considered a wulven ally.

    Lightning Sword
    Warrior / Elemental
    4cc
    2/2
    If lightning sword deal damage on your turn, choose a target to receive 3 electrical damage

    Ice Sword
    Warrior / Mage
    4cc
    1/3
    Anyone engaged in combat with ice sword is frozen for 2 turns

    Flame Sword
    Warriors / Priest
    3cc
    2/2
    Allies engaging in battle against Flame Sword are set on fire.

    Learned Scholar
    Mage Ability
    4cc
    Return any spell from your graveyard to your hand

    Chain Lightning
    Mage Ability
    4cc
    Lightning deals 3 damage to target ally or hero, if ally is destroyed deal 4 damage to a different target ally or hero, repeat and increase 1 damage each time an ally is destroyed and stop when targeted ally remains alive or if hero was targeted.

    (Wording probably not so great but you get the idea.)

    Animate Dead
    Shadow Mage
    3cc
    Ability
    Bring 4cc or less ally from graveyard with haste into play. Return ally to graveyard at end of your turn. Animate ally is immune to damage.

    Name: Fog of War
    Cost: 3cc
    Warriors - Ability
    Description: All friendly allies recieve +1 attack and ambush for remainder of your turn

    Vampire Bite
    Shadow Mage Ability
    3cc
    Sacrifice an ally and hero gains hp equal to remaining hp of ally upto a maximum of 3 hp
    Last edited by Buqs; 08-23-2013 at 12:49 AM.
    EveryThing Changes

    "The difference between the possible and the impossible lies within a persons determination" -- Tommy Lasorda

    Check out my decks and others at Shadowera.net. Shadowera's #1 Super Fan Site!



  5. #25
    DP Visionary Theveta's Avatar
    Join Date
    May 2013
    Location
    Brazil
    Posts
    94
    Tournaments Joined
    1
    Tournaments Won
    0
    Bow Master ------ I'm not too inspired to come up with a decent name

    Hunter Item - Artifact (4cc)

    When your hero deals combat damage with a bow draw a card from your deck
    IGN: A1 Theveta

    Under the bridge downtown!

  6. #26
    Senior Member
    Join Date
    Oct 2010
    Posts
    428
    Tournaments Joined
    0
    Tournaments Won
    0
    Wild Summoning
    Type - Elemental
    Cost - 5

    The top card of your opponents library is played as if from your hand without paying it's casting cost.

    Feral Howl
    Type - Wulven
    Cost 5

    Return enemy allies with cost 3 or less to their owners hand. Enemy creatures with cost 4 or higher are disabled for 1 turn.

    Miracle
    Type - Priest
    Cost - 5

    Heal 6 points of damage. Renew all your used resources.

    Coup d'état
    Type - Rogue
    Cost - 5

    All enemy allies are readied and attack your opponent.

    Tactical Superiority
    Type - Hunter
    Cost - 5

    Target a card in play; all other copies of that card are removed from the game. Draw a card.

    Frenzied Assault
    Type - Warrior
    Cost - 5

    You and all your creatures are readied.

    Day of the Dead
    Type - Mage
    Cost - 5

    Put all the undead creatures in your graveyard into play with Haste. At the end of your turn put all the undead creatures you control to your graveyard.
    Last edited by Wes Davis; 08-23-2013 at 01:14 AM.

  7. #27
    World Champion 2015
    Join Date
    Nov 2012
    Location
    Riverside, California
    Posts
    415
    Tournaments Joined
    7
    Tournaments Won
    0
    Sword of Reminiscence

    Rogue/Wulven Weapon

    3 CC

    1 Attack & 3 durability

    When your hero destroys an ally in combat, you may summon an ally of 3 cost or lower for free.

    "The destiny calls out to you."
    General of Triumph
    Warrior of the Blue Phoenix
    Greatness, Reborn

  8. #28
    Senior Member Martin JF's Avatar
    Join Date
    Jul 2010
    Location
    Norway, Timezone: CEST
    Posts
    2,090
    Tournaments Joined
    0
    Tournaments Won
    0
    Hunger Ward
    Priest item - Artifiact
    3cc
    Whenever an enemy ends their turn with all their resources used, they take damage
    "Preserve your strength, or we might not last another hour"

    Note: This is basicly a way to make resource destruction a more viable option while at the same time not being terribly frustrating to play against. It gives you options, either delay your card a turn or take damage. I think this will promote a lot of very interesting ways to play, especially the resource destruction/control style is expanded further for priests.



    Neddie the Scavenger
    Human Ally, Unique
    3cc
    (1) Remove an item in a graveyard from the game. draw a card
    "Everything will come to use, somehow"

    Note: Just a counter to Lilly Rosecult item recycling, as that really annoys me :P



    Sandstorm
    Mage item
    3cc
    At the beginning of your turn, all equipment your opponent controls lose one durability
    "These sands will dull even the sharpest blades"

    note: Some sort of equipment destruction for human mages. It will certainly pay off if you for some reason decide to build a slower, more control based mage deck.
    Last edited by Martin JF; 08-23-2013 at 01:13 AM.
    I AM THE FRICKIN' ARCH-MAGE OF THE ENTIRE UNIVERSE!!
    Have a sword in your face!

    God damn these facts getting in the way of my succes!!

  9. #29
    World Champion 2015
    Join Date
    Nov 2012
    Location
    Riverside, California
    Posts
    415
    Tournaments Joined
    7
    Tournaments Won
    0
    Jack the Bounder

    Rogue Ally

    5CC

    4 Attack & 4 Health

    When Jack the Bounder is summoned, all allies in the play are disabled for 1 turn except Jack the Bounder.

    "I murder in the darkness, I haste in the lightness".
    General of Triumph
    Warrior of the Blue Phoenix
    Greatness, Reborn

  10. #30
    Senior Member BDK16's Avatar
    Join Date
    Mar 2011
    Location
    Laval,Canada
    Posts
    6,488
    Tournaments Joined
    2
    Tournaments Won
    0


    Mountain Lurker
    Shadow Ally - Undead
    4CC
    4 attack/4 health
    2-3CC: Mountain Hunter gains stealth until the start of your next turn.
    Height is not what you should be afraid of...

    A Shadow Ally with stealth!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •