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  1. #211
    Senior Member Jao's Avatar
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    Hunter

    Traps

    Snare 2cc - play face down. the next opposing land animal ally to be summoned is injured (loses 1 base attack and 1 health every turn while Snare is attached)

    Bird Trap 2cc - play face down. the next opposing flying ally to be summoned is disabled and loses 1 health.

    Time Bomb 3cc - play face down. ability (2cc) all allies are killed, Time Bomb is discarded.

    Gas Exhange 3cc - play face down. if opposing ally or hero deals combat damage to your hero or allies, Gas Exchange explodes and poisons all allies and heroes.

    Kamikaze 6cc - play face up. if opposing ally or hero attacks, both heroes' life goes down to 5. opponent ends turn.

    Light Explosion 3cc - play face down. when opposing Shadow hero's SE reaches 3, Light Explosion activates and drains opposing hero's SE to 0.

    Dark Ritual 3cc - play face down. when opposing Human hero's SE reaches 3, Dark Ritual activates and drains opposing hero's SE to 0.

    Shield Breaker 4cc - play face down. when opposing Hero attacks using weapon, all combat damage is blocked and weapon is destroyed.

    Rogue

    King's Gambit 6 cc - Rogue Ability. Kill all friendly allies. Do dmg to enemy hero equal to total HP of all friendly allies killed.

    Pickpocket 6cc - Rogue Ability. select a card from opponent's hand or deck and put it in your hand.

    Backstab 2cc - Rogue Ability. allows your hero and allies to attack while Lay Low is in play. both hero and allies get +2 attack.

    Opportunistic Killer 4cc - Rogue Ability - hero attachment (ability - 2 resources). when Opportunistic Killer is in play, opposing allies affected by Mugged attacks its owner, and is then killed. (suffice to say if no resources is available, ability doesn't go off)

    Shadow Illusions 5cc - Rogue Ability - Support - for the next 3 turns while Shadow Illusions is in play, all abilities do not work. Shadow Illusions is discarded after 3 turns and all allies are killed.

    Suicide Act 5cc- Rogue Ability - target one friendly ally. do damage to enemy hero equal to the sum of its HP and attack. targeted ally is killed.

    Mentalist's Bane 4cc - Neutral item artifact - Mind Control does nothing while Mentalist's Bane is in play

    Greedy Bastard 5cc - Rogue Ability - hero attachment - enemy hero can't draw cards from your hand or deck.

    Mages

    what else do mages need? obviously, more burn! and summoned creatures.

    Mana Fountain 4cc - item artifact. Hero gains one free resource every turn (no sac is needed). All friendly allies lose 1 health every turn. If no friendly allies are on the board, your Hero loses 1 health every turn until a friendly ally drops on the field. Gets destroyed after 4 friendly allies have been killed while Mana Fountain is in play or after your Hero loses 4 health, whichever comes first. Only one Mana Fountain can be played each game.

    Electric Shock 5cc - deals 4 direct damage (ignores armor and shields)

    Summon Golem 3cc - Mage Ability - summon random Golem onto the field. Golem Ally MUST BE IN YOUR DECK (you cannot summon a Golem already in your hand)

    Golems: can be cast individually without using Summon Golem or can be summoned using Summon Golem in which case, their card cost is disregarded.

    Rock Golem 5cc - Mage Ally 1/5 (Human only) - All damage to Rock Golem is reduced by 3.

    Fire Golem 5cc - Mage Ally 0/4 (Neutral) - is unaffacted by Physical attacks.

    Swamp Golem 5cc - Mage Ally 3/3 (Shadow only) - enemy Hero or allies that attacks Swamp Golem is Slowed (new effect: Slow makes Heroes and Allies skip a turn every turn until they either die or the effect is removed)

    Priests

    Meditate 4cc 1se - Priest Ability - Gain one FREE resource every turn for 3 turns.

    Indoctrinate 3cc - Priest Ability - enemy allies attack its owner

    Preach 3cc - Priest Ability Support - friendly allies gain +1 base attack for 2 turns

    Shields (act as attachments; can be attached to either Hero or Ally)

    Wooden Shield 2cc Neutral - 0/1 durability: 2

    Brass Shield 3cc Neutral - 0/2 durability: 3

    Steel Shield 4cc Warriors only - 0/3 durability: 4

    Sword Shield 5cc Human Warriors only - 1/2 durability: 3

    Barbed Shield 5cc Shadow Warriors only - 2/1 durability: 3

    Corrupted Shield 6cc Shadow only - 0/1 durability: 3; Heroes or Allies that have their attacks blocked by Corrupted Shield is inflicted with Corruption
    new effect Corruption: prevents Healing

    Meat Shield 6cc Shadow only - 0/2 durability: 3; ability - 1 resource - sacrifice a friendly ally and restore Meat Shield's durability to 3

    Divine Shield 5cc Human Only - 0/0 durability: 4; blocks all negative effects (poison, corruption, freezing, burning, etc)

    Crystal Mirror 5cc Priests only - 0/0 durability: 4; all burn damage is reflected back to enemy Hero

    Shadow Illusions 5cc Rogue only - 0/0 durability: 4; all enemy attacks have a 50% chance to miss
    Want to Join A1?

    A1: Evolution in Theory. To stop evolving is to die.

    It is one of my greatest hopes that in the future, mankind achieves enlightenment so high we would not need rules, laws, or government to keep the peace and govern ourselves. By our own motivation and volition, we would do what is right and just because it is right and just. This is the central tenet of anarchy. Not chaos and lawlessness, but free will and self-actualization.

    Visit my blog: Potpourri

  2. #212
    Devoted Fan Gondorian's Avatar
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    This closes in 48 hours!

    Thanks to all who submitted ideas here. Good luck to you all.

  3. #213
    DP Visionary Mongoosey's Avatar
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    Some great entries. I hope all entries get fair stab at winning (with or without art). Though you could save yourself some time and just check out my entries.
    "I'll have you know I have the reflexes of a cat, and the speed of a mongoose"

    LEGEND of TEAM JUGGERNAUTS


    Recent accolades: season 5, finalist (top 8). UK streetfigher, Conquerors Bane runner-up.
    Immortalised as Flavour Winner for "Smoke Screen". Conceal, Confuse, and Obscure.

    Link to irc: http://shadowera.gondorian.com/gamechat/

  4. #214
    League Season 3 Undisputed Champion chanson311's Avatar
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    Community Card Contest - August/September 2013

    Wall of Silence
    3cc
    Neutral ally - Wall
    0/7
    WOS can not attack
    All combat damage that would dealt to your hero is instead dealt to WOS.
    2: target ally or support item loses all text until the end of your opponents next turn.

    "They always give us a wall of silence!"
    Last edited by chanson311; 09-05-2013 at 06:11 PM.
    TJ "Old-Timer"

    TEAM JUGGERNAUTS

    Fan of Doctor Who

    Bands I like:
    Coheed and Cambria
    Pink Floyd
    Muse
    MGMT
    Electric Light Orchestra
    And many more!

  5. #215
    DP Visionary Skurai's Avatar
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    awesome cards, do we get to vote a winner? haha

    __________S K U R A I___________

    *****************THE CURSED PROSECUTOR*****************

    Warriors of the Blue Phoenix, Greatness Reborn.

  6. #216
    Senior Member Super Grover's Avatar
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    Community Card Contest - August/September 2013

    Wall of Rayzors

    4cc

    Shadow Ally, Unique

    2/10

    Defender, Steadfast
    Wall of Rayzors cannot attack.
    Wall of Rayzors must be killed before any combat damage is applied to any ally or Hero.

    "You gotta go through me first"
    Proud Member of ETC Guild!
    Enjoying The Camaraderie

    IGN: ETC SuperGrover

  7. #217
    Senior Member Flamebringer's Avatar
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    Some more ideas I had here and there, these are less unified though.

    Energy Lance
    CC3
    Hero Item - Weapon (Elemental)
    3ATT(electrical)/3 durability
    Hero loses 3 life when Energy Lance is summoned.
    CC0: Energy Lance is discarded and hero gains life equal to remaining durability, up to a maximum of 3.
    I make a weapon of my own living energies

    Greathammer
    CC5
    Hero Item - Weapon (Warrior)
    ATT3/Durability 4
    0CC/SE - Destroy enemy item of cost 5 or less. Greathammer loses 1 durability and hero is exhausted.
    How can they even lift that thing!”

    Masterwork Sword
    Hero Item - Weapon (Warrior)
    CC7
    ATT3/Durability 6
    Masterwork Sword cannot have it's attack increase.
    The life’s work of a master smith.”


    Piercing Shortsword
    CC3
    Hero Item - Weapon (Warrior, Rouge)
    ATT2/Durability 3
    Piercing Shortsword ignores damage reduction by armour or abilities.
    “What, do you really think that armour will save you from my strike?”

    Life Drain
    CC3
    Shadow Ability
    Target hero or ally takes up to 2 arcane damage. Friendly hero or ally heals the damage dealt. This card does not affect Undead.
    “Even your own lifeforce does not belong to you anymore”
    - The wording is so that things increasing arcane damage increases the health healed. I’m also envisioning this being usable on your own allies - though that wouldn’t generally happen.

    Lifeforce Collector
    CC4
    Shadow Item - Artifact
    Hero heals 1 life each time a non-undead ally is killed.
    “Did you think that a being’s lifeforce just… ceases to exist when it is killed? I have found a way to use the residue.”

    Energy Geyser
    CC2
    Neutral item - Artifact
    Any hero can activate the following ability:
    CC3: Hero gains 2 shadow energy
    “Power spills forth from the depths of Balor...”
    Proud Member of Alpha Predator
    Brotherhood. Honor. Glory.

    I may set you on fire. It's not personal, I just like fire.

    IGN: AP Flamebringer

  8. #218
    Senior Member Jao's Avatar
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    a few more ideas

    Rogue

    Critical Strike. 3cc Rogue Ability - Kill one ally (both your own and enemy allies can be targeted). Can only be used if a weapon is equipped. (version of assassinate, but instead of being dependent on an ally on board, is dependengt on a weapon equipped)
    Stealth Detector 4cc Artifact - all heroes and allies lose stealth

    Rogue Allies

    Shadow Hunter 2/3 3cc ignores stealth
    Assassin 0/3 3cc has stealth. ability: 3cc kill an ally
    Hidden Farmer 4cc 1/4 has stealth. if an ally is killed while Hidden Farmer is in play, draw a card
    Armored Shadow 5cc 2/4 has ambush. all damage to Armored Shadow is reduced by 2.
    Renegade Blacksmith 4cc 2/4 has 3 abilities:
    1. destroy weapon 2cc target weapon is destroyed
    2. fix weapon 2cc target weapon gains 2 durability
    3. from the ashes 4cc target weapon from graveyard is equipped
    Immutable Shadow 2cc 1/2 immune from all abilities.

    Weapon

    Jawbreaker 2/5 5cc ignores armor. if Jawbreaker deals damage to an ally, that ally loses its ability
    Shadow Sickle 1/3 4cc. if a card goes into the graveyard, draw a card.

    Artifact

    Sudden Gain 4cc. everytime a hasted ally enters play, draw a card.
    Last edited by Jao; 09-06-2013 at 05:10 AM.
    Want to Join A1?

    A1: Evolution in Theory. To stop evolving is to die.

    It is one of my greatest hopes that in the future, mankind achieves enlightenment so high we would not need rules, laws, or government to keep the peace and govern ourselves. By our own motivation and volition, we would do what is right and just because it is right and just. This is the central tenet of anarchy. Not chaos and lawlessness, but free will and self-actualization.

    Visit my blog: Potpourri

  9. #219
    Senior Member
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    Esoteric Mace
    Priest Weapon
    2 attack 4 durability
    5cc

    Each time Arcane damage is dealt, target Hero or ally gains +1 health.
    "Use my body as your vessel and my blood as your power!"

  10. #220
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    Life Siphon
    Type - Shadow ally attachment
    Cost - 4

    Attach to friendly ally. For each point of damage that ally deals you gain 1 life.

    Life transfusion
    Type - Human ally attachment
    Cost - 4

    Attach to friendly ally. Combat damage done to attached ally is done to you instead.

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