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  1. #181
    Member yacan's Avatar
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    Dirk Crystal Cavalry
    2cc
    human ally
    when summon Dirk Crystal Cavalry gain Ambush and Haste, if your hero have even number shadow energy.
    2/2

    Fat Ogre
    5cc
    shadow ally
    Lazy (have Lazy is second move in combat whenever attacking.)
    6/7


    Idle Sprite
    4cc
    Natural Ability Attachment
    Target weapon or Armor reduce by 1 attack or defend point,
    lose every special texts and special benefits,
    and can't be removed to play other equipments.(can't play other equipments till to remove target equipments.)
    Hero equip target weapon or armor get Lazy. (have Lazy is second move in combat whenever attacking)


    Blazing Heat Arena
    3cc
    Natural Ability Artifact
    If hero or ally take fire damage get ablaze.
    Hero or ally be in combat with ablaze one get ablaze.
    Ice damage reduce by 1.
    0cc Destroy Curdle Opera House.


    Curdle Opera House
    3cc
    Natural Ability Artifact
    Frozen turns increase by 1 turn.
    Ice damage increase by 1.
    Fire damage reduce by 1.
    0cc Destroy Blazing Heat Arena.


    Twilight Tribe Carrier
    1cc
    Human ally Twilight
    An ally is summoned immediately after summoning Twilight Tribe Carrier gain +1/+1.
    2cc Twilight Tribe Carrier returns to controller's hand.
    0/2


    Keldor's Manor
    5cc
    Shadow Ability Artifact
    Players may play undead from graveyard.
    Last edited by yacan; 09-04-2013 at 05:50 PM.

  2. #182
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    I just like to make 2 suggestions:

    1) Create an army of Yari's, i.e. "Yari Swordsman", "Yari Archer" "Yari gladiator". His abilities help another Yari's in play or Yari's that enter in the game or even Yari's in the graveyard (could make even a Yari necromancer!).

    2) Board wipe ability for Warrior. Name example "Earthquake", "Fissure"

  3. #183
    Senior Member
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    Board Wipe for Warrior

    Bezerk
    Type - Warrior Ability
    Cost - 6

    You may play target weapon card in your hand for free. When you attack an Ally you are readied until end of turn.
    Last edited by Wes Davis; 08-29-2013 at 07:14 PM.

  4. #184
    DP Visionary tman507's Avatar
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    Name: Blood Spatter
    Cost: 4
    Type: Warrior Ability - Attachment
    Effect: Attach to your hero. When an opposing ally is killed, all opposing allies have their health reduced by 1.
    Flavor: "In battle, there are always many casualties"
    Last edited by tman507; 09-01-2013 at 03:32 AM.
    "IT'S TIME TO DUEL!!!"
    "The Magnificent."
    Account for any future SC transfers by Gondorian: BP tman507

    Member of PFG3
    Master of Hand-to-hand Combat
    Warrior of the Blue Phoenix
    Greatness, Reborn

    Official Shadow Era Wiki Moderator

  5. #185
    DP Visionary Mongoosey's Avatar
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    Mongoosey introduces new card type....Location.
    Locations cannot be destroyed by 'item destruct' cards e.g. Shriek. But I offer alternatives!


    The Meadow in the Vale
    Human location
    3cc
    Target readied ally is healed to full health, and then is exhausted.
    "A magical peaceful spot"

    Mage School of Unaxio
    Mage location
    5cc
    When the Mage School of Unaxio is in play, all Mage abilities cost 1cc less to cast.
    "The best of the best were trained here"

    Isle of the Elements
    Shadow location - elementals
    6cc
    When Isle of the Elements is summoned, your Hero gains 1 SE, and opposing Hero loses 1 SE
    When the Isle of the Elements is in play, all elemental abilities cost 1cc less to cast.
    "A dangerous place to visit!"

    The White Plains
    Neutral location
    4cc
    When the White Plains is in play, all allies gain +1 attack
    "The wide open plains...a great place for a battle!"

    Pestilence
    Shadow ability
    5cc
    Destroy target location. This location is removed from play.
    "Pernicious, evil, shadow"

    Purify the Land
    Human ability
    4cc
    Destroy target Shadow location
    "The men toiled hard to remove the taint of shadow"

    The Heart of Darkwood
    Neutral location
    4cc
    3cc: your hero gains 1 SE at the end of your turn
    "The Heart full of magic"

    The Howling Glade
    4cc
    Shadow location - Wulven
    While the Howling Glade is in play, all Wulven allies gain +1 health
    "Only Wulven allowed"

    Castle Juggernaut
    6cc
    TJ location
    Protector.
    While while Castle Juggernaut is in play, all TJ player's allies gain +10 attack and +10 health, and hero gains +20 life.
    "Its worth a try"

    More locations to follow.
    "I'll have you know I have the reflexes of a cat, and the speed of a mongoose"

    LEGEND of TEAM JUGGERNAUTS


    Recent accolades: season 5, finalist (top 8). UK streetfigher, Conquerors Bane runner-up.
    Immortalised as Flavour Winner for "Smoke Screen". Conceal, Confuse, and Obscure.

    Link to irc: http://shadowera.gondorian.com/gamechat/

  6. #186
    Senior Member
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    Every Hero needs a mount.

    Warhorse
    Type - Warrior Ally
    Cost - 3
    Attack/Health 2/4

    While Warhorse is in play your hero gains 1 damage resistance.

    Pegasus
    Type - Hunter Ally
    Cost - 3
    Attack/Health - 3/4

    While Pegasus is in play your hero gains Ambush.

    Roc
    Type - Mage Ally
    Cost - 5
    Attack/Health - 4/5

    When Roc is in play your hero gains Stealth.

    Griffin
    Type - Priest Hero
    Cost - 4
    Attack/Health - 2/6

    While Griffin is in play your Hero heals 1 Health at the end of your turn.

    Moonbeast
    Type - Wulven Ally
    Cost - 6
    Attack/Health - 5/6

    When Moonbeast is in play you gain an extra attack per turn.

    Camel
    Type - Rogue Ally
    Cost - 2
    Attack/health - 2/2

    While Camel is in play you may play an extra resource during your sacrifice phase.

    Hellsteed
    Type - Elemental Ally
    Cost - 4
    Attack/Health - 2/5

    While Hellsteed is in play allies that attack you take 1 fire damage and are set ablaze.

  7. #187
    Senior Member BDK16's Avatar
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    Logan's Hammer
    Weapon - Warrior*
    4cc
    1 attack / 4 Durability
    If you are Logan, Logan's Hammer gains 1 attack. When you kill an ally with this weapon, you gain 1 Shadow Energy.
    You cannot use what's not yours properly

    This card consists in trying to make Logan used a little more. It still has a good effect with other warriors, but using Logan has an advantage.

    *If its possible to make this only for Logan, that would be great!

  8. #188
    DP Visionary Warr Byrd's Avatar
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    Dreadful Gates
    Shadow Item - Artifact
    2cc
    Allies with cost 3 or less may not attack unless a hero or ally with cost 5 or more has already attacked this turn.

    Lightstone
    Human Item - Artifact
    3cc
    The first time you are attacked each turn by an ally with cost 3 or less, opposing players lose one shadow energy.

    Steal Lizard
    Rogue Ally
    4cc
    2 attack
    4 health
    0: If another player has a weapon or armor with exactly 1 durability at the start of your turn, target weapon or armor is now controlled by you, has two durability, and Steal Lizard is shuffled into its owners deck.
    Congratulations to Preybird for designing my Avatar!

    In Game Handle: Warr Byrd

    Contributions to the Game:
    Flavor text for Wild Berserker: The odds are always in my favor
    PFG3: To Be Released Soon™

    Tournament Wins: None, I'm Timmy Johnny not Spike!

    Shout out to Gondorian, nerull7, Nikola D, plo, Preybird, Super Grover, and Zhou86 for submitting potential avatars!

  9. #189
    DP Visionary ocnarb's Avatar
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    Put my cards on templates =), thanks Bobby for the template







    Last edited by ocnarb; 08-31-2013 at 03:36 AM.
    White Shadow of Vozit
    Warrior of the Blue Phoenix
    Greatness, Reborn

  10. #190
    Senior Member aNIMaL's Avatar
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    Quote Originally Posted by Mongoosey View Post
    Mongoosey introduces new card type....Location.
    Damn. I had an idea similar to this, but with names like Arena or Environment
    No animals were harmed in the making of this sig... I tried, but that damn monkey was way too fast.

    IGN: Disturbed Animal

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