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  1. #101
    DP Visionary Bobbypim's Avatar
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    Community Card Contest - August/September 2013

    Here's my idea of new cards for this "little" contest. I wanted to make some useful BUT balanced cards for the hunter class so I made a mini expansion called "Trackers of Night". The set contains 10 cards that would help on certain areas of hunter strategies and offer the class some new tools.

    Like the exsisting SE cards this mini set are made so some cards might be auto includes and good combo cards. Others are strong in the decks of a certain hero and the rest can be considered "weak" tech cards!































    (All art are from deviantart.com)
    Last edited by Bobbypim; 09-06-2013 at 08:48 PM.
    Best Regards,

    Bobbypim
    [ Warwizard of the Jutland Plains ]


    Warrior of the Blue Phoenix
    Greatness, Reborn
    ( Read about my guild )

    IGN: BP Bobbypim

    Card designs:
    Dwarven Aid | Undead Siege | Viking Storm | Heroes Rising | Coming of Dragons
    Trackers of Night | Keystones

  2. #102
    Senior Member Minato's Avatar
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    @Bobbypim: I love that Trapspringer!
    A Victor around traps would be playable then.
    TJ Minato

    TJ's Yellow Flash

  3. #103
    Member ScientificRailgun's Avatar
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    Because Rogues don't have good ways to deal with stealth, or a good early game...

    Sam Nightslayer
    2cc
    Rogue Ally, Unique
    1 ATK/1 HP

    Haste. When Sam comes into play, target opposing ally takes 2 damage.

    "Quickly and quietly"


    Violent Getaway
    3cc
    Rogue ability

    Target friendly ally is return to its owner's hand, and target opposing ally takes 3 damage.

    "There are two ways to escape someone: Outrun them...or blow them up."


    Suicide Bomber
    3cc
    Rogue ability

    Target friendly ally is killed. Target opposing ally takes 4 damage, and all other opposing heroes and allies take 2 damage.

    "If you're gonna die, don't do it alone."
    IGN: ScienceRailgun

  4. #104
    Senior Member darkCROSSBOW's Avatar
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    BEAST SERIES FOR HUMANS! Humans lack allies who lack beast like physical appearance!


    ¤Golden Stag
    ¤ Human ally : Beast
    ¤ 5 cc
    ¤ 1 attack, 5 health
    ¤ when golden stag is in play, other friendly allies gain defender, stag does not get defender.


    ¤Mystic Dagger Tooth
    ¤ Human Ally
    ¤ 4 cc
    ¤ 3 attack 4 health
    ¤ Dagger Tooth is immune to enemy attachments

    ¤The Great Mammoth
    ¤Human Ally
    ¤ 5cc
    ¤ 2 attack, 7 health
    ¤ 2 cc : Mammoth gets Protector

    ¤ Blazing Griffin
    ¤ Human ally
    ¤ 5 cc
    ¤ 4 attack, 4 health
    ¤ when Griffin comes into play all opposing allies are Set Ablaze

    ¤ Unicorn of Unaxio
    ¤ Human Ally
    ¤ 5 cc
    ¤ 3 attack 6 health
    ¤ Unicorn does +1 damage when defending and heals 1 damage per turn
    IGN AA1 DARKCROSSBOW dont call me a noob, say something that I dont know of

    lone wolf of the east




    http://www.shadowera.com/showthread....Guide-To-Traps

  5. #105
    Senior Member Master_Savage's Avatar
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    Here's 3 cards for the Elemental Class.





    IGN: Master Savage
    - 1st Place in 7/26/13 BP Challenge Tournament #7
    - 1st Place in 6/13/12 Pop-Up Tournament.
    Un-official Tournament Organizer.
    Ranked 2nd in Minnesota for Yugioh.
    Warriors of the Blue Phoenix, Greatness Reborn.

  6. #106
    Senior Member
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    Foresight
    Type - Hunter Ability
    Cost - 2

    Pull 3 cards from your deck, shuffle your deck and put those 3 cards back on top in any order.

    Experience
    Type - Warrior Ability
    Cost - 2

    All your allies permanently gain +0/+1 for each ally in your graveyard.

    Guile
    Type - Rogue Ability
    Cost - 2

    Trade resources with your opponent.

    Sacrifice
    Type - Mage Ability
    Cost - 2

    Pay 4 life. At the end of your turn you gain a resource.

    Aggression
    Type - Wulven Ability
    Cost - 2

    Target Ally loses all abilities and gains +2/+0 and must attack each turn if able.

    Wisdom
    Type - Priest Ability
    Cost - 2

    Discard 2 cards and draw 3 cards.

    Energy
    Type - Elemental Ability
    Cost - 2

    Pay X shadow energy: Draw X cards.
    Last edited by Wes Davis; 08-25-2013 at 12:13 AM.

  7. #107
    DP Visionary Warr Byrd's Avatar
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    Ninjitsu Sensei
    Rogue Ally
    5cc
    2 attack
    5 health
    Stealth. Ninjitsu Sensei can attack opposing heroes and allies regardless of stealth or protector.
    2: Target friendly ally gains ambush.

    Assassin Training
    Rogue ability - attachment
    3cc
    Attach to target friendly ally with cost 5 or less. That ally has stealth.

    Twilight Bowman
    Hunter ally - Twilight
    5cc
    4 attack (bow)
    1 health
    Stealth. Ambush.

    Abomination
    Shadow Ability
    5cc
    Return target ally in your graveyard to play. Ally has -2 attack, -2 health, and gains ally type Undead.

    Explosive Growth
    Elemental Ability - Attachment
    3cc
    Attach to your hero. Whenever a friendly ally gains health, opposing players discard the top card of their deck

    Rod of Bonds
    Hero Item - Weapon
    Priest, Elemental
    5cc
    1 attack
    5 durability
    Rod of Bonds has +1 attack for each friendly attachment in play. Rod of Bonds has -1 attack for each opposing attachment in play.

    Darksword
    Hero Item - Weapon
    Rogue, Elemental
    5cc
    2 attack
    3 durability
    When Darksword deals lethal damage to an ally, that ally's owner discards a card from their hand at random and the ally is exiled.
    Last edited by Warr Byrd; 08-26-2013 at 08:14 PM.
    Congratulations to Preybird for designing my Avatar!

    In Game Handle: Warr Byrd

    Contributions to the Game:
    Flavor text for Wild Berserker: The odds are always in my favor
    PFG3: To Be Released Soon™

    Tournament Wins: None, I'm Timmy Johnny not Spike!

    Shout out to Gondorian, nerull7, Nikola D, plo, Preybird, Super Grover, and Zhou86 for submitting potential avatars!

  8. #108
    Senior Member aNIMaL's Avatar
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    Shepherd's Staff (6cc)
    Hero Item - Weapon (Priest)
    1 attack / 4 durability
    When a friendly ally is targetted by an opposing hero or ally, that hero or ally takes 2 arcane and 2 lightning damage.
    "None shall harm my flock!"
    No animals were harmed in the making of this sig... I tried, but that damn monkey was way too fast.

    IGN: Disturbed Animal

  9. #109
    Senior Member
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    Fletcher
    Type - Warrior Ally
    Cost - 3
    Attack/Health - 2/4

    0: Your allies gain Defender until beginning of your next turn.

    Quartermaster
    Type - Warrior Ally
    Cost - 4
    Attack/Health - 2/5

    0: Your allies gain +0/+2 until beginning of your next turn.

    Armorer
    Type - Warrior Ally
    Cost - 5
    Attack/Health - 2/6

    0: Your allies gain 1 damage reduction until beginning of your next turn.

    Stablemaster
    Type - Warrior Ally
    Cost - 2
    Attack/Health - 1/4

    0: Your creatures gain Ambush until the beginning of your next turn.

    Blacksmith
    Type - Warrior Ally
    Cost - 5
    Attack/Health - 4/5

    0: Your allies gain +1/+0 until the beginning of your next turn.

    Field Medic
    Type - Warrior Ally
    Cost - 1
    Attack/Health - 0/4

    0: Heal your allies 2 health.
    Last edited by Wes Davis; 08-25-2013 at 01:29 AM.

  10. #110
    Senior Member
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    Quorum Witch
    Type - Mage Ally
    Cost - 4
    Attack/Health - 1/5

    0: Quorum Witch deals 4 fire damage to target hero or ally for each other Quorum Witch in play. (you can't use this without another in play)

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