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  1. #91
    DP Visionary ocnarb's Avatar
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    Class Legendaries

    Warrior

    Centaur Executioner
    Warrior Ally - Unique
    6cc
    3/7
    Centaur Executioner has +1 attack for every attachment in play

    Mage

    Thunder Warlock
    Mage Ally - Unique
    6cc
    3(eletrical)/5
    When Thunder Warlock is summoned, target opposing hero or ally takes 4 eletrical damage.

    Hunter

    Lyanna Sharpshooter
    Hunter Ally - Unique
    6cc
    3/6
    Combat damage to opposing allies with a negative effect is doubled.

    Priest

    Holy Knight
    Priest Ally - Unique
    6cc
    2/7
    Arcane Damage to opposing heroes and allies is doubled.

    Rogue

    Ciara Blackrose
    Rogue Ally - Unique
    6cc
    4/4
    Your hero may attack 2 times on each of your turns.

    Wulven

    Wulven Striker
    Wulven Ally - Unique
    6cc
    4/5
    Wulven Striker may attack 2 different targets on each of your turns.

    Elemental

    Lightning Dragon
    6cc
    Elemental Ally - Unique
    2/7
    When your hero takes damage you gains +1 shadow energy.
    White Shadow of Vozit
    Warrior of the Blue Phoenix
    Greatness, Reborn

  2. #92
    DP Visionary Mongoosey's Avatar
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    The Word of God Series
    Wanted to produce 7 powerful cards based on SE mythology
    As we are not totally sure how then7 are aligned (shadow/human) or even their zones of influence (e.g war, famine, elements, peace etc)...I've made up my own.

    Word of the Swan
    Human ability
    6cc
    All attachments are destroyed, and removed from the game. Play an attachment with cost 2cc or less from your hand for free.
    "The Swan liked an almost level playing field"

    Word of Ellos
    Human ability
    4cc
    Duration 3. All friendly allies take 1 less damage from weapons.
    "The human spirit is tough. The word of Ellos is tougher"

    Word of Arada
    Priest ability
    5cc
    Destroy target ally. If target ally is a shadow ally, your Hero gains health equal to casting cost of target creature.
    "Smite and heal. This is my word!"

    Word of the Raven
    Shadow ability
    5cc
    Destroy target ally. If ally is a human ally, draw a card
    "My word is final!"

    Word of Vosit
    Warrior ability
    5cc
    Destroy enemy allies up to a combined casting cost 7 or less. Allies removed in this way are removed from the game
    "I live for battle"

    Word of Rilard
    Hunter and Rogue ability
    5cc
    Duration 1. Hero and target ally cannot be targeted, and take no damage until beginning of your next turn
    "I bestow my protection"

    Word of Zail
    Elemental ability
    6cc
    All enemy allies take 4 electrical damage. This damage cannot be reduced in any way
    "My word is shocking!"
    "I'll have you know I have the reflexes of a cat, and the speed of a mongoose"

    LEGEND of TEAM JUGGERNAUTS


    Recent accolades: season 5, finalist (top 8). UK streetfigher, Conquerors Bane runner-up.
    Immortalised as Flavour Winner for "Smoke Screen". Conceal, Confuse, and Obscure.

    Link to irc: http://shadowera.gondorian.com/gamechat/

  3. #93
    Senior Member
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    Forest Spirit
    Type - Hunter Ally
    Cost 3
    Attack/Health - 1/1

    Hidden.

    (to combo with Sneak Attack)

    Judo Master
    Type - Warrior Ally
    Cost - 3
    Attack/Health - 1/1

    Defender. When defending Judo Master's base attack is equal to the attacking creature or hero's attack.

    (to combo with Warrior Training)

    Prion Beast
    Type - Elemental Ally
    Cost - 3
    Attack/Health - 1/1

    2: Until end of turn, Prion Beast's Attack is equal to it's Health.

    (to combo with Life infusion)

    Tesla Initiate Magi
    Type - Mage Ally
    Cost - 3
    Attack/Health - 0/1

    Haste.
    0: Tesla Initiate Magi deals 2 Electrical damage to target ally or hero.

    (to combo with Voltar's ring)

    Wulven Shaman
    Type - Wulven Ally
    Cost - 3
    Attack/Health - 1/1

    While Wulven Shaman is in play your attachment casting costs are reduced to 1.

    (To combo with Pack Leader among others)

    Pious Savant
    Type - Priest Ally
    Cost - 3
    Attack/Health - 1/1

    When Pious Savant comes into play you may cast an attachment up to cost 3 from your hand without paying it's casting cost.
    0: Move an attachment you control to a new legal target as if it were played from your hand.

    (to combo with Holy Shield)

  4. #94
    Junior Member Elysviana's Avatar
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    Defensive Perimeter
    Type - Warrior Artifact
    Cost - 4

    Your allies have Defender. Reduce ability damage to your allies by 1.

    If one of your allies dies in combat on your opponent's turn, destroy Defensive Perimeter.
    Last edited by Elysviana; 08-29-2013 at 09:16 AM.

  5. #95
    Senior Member darkCROSSBOW's Avatar
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    ¤Myzdael
    ¤ Human Ally : Angel/ Guardian
    ¤ 5 cc
    ¤ 4 attack, 3 health
    ¤ Defender.
    Myzdael can't attack.
    When Myzdael carries an attachment, He can attack!
    IGN AA1 DARKCROSSBOW dont call me a noob, say something that I dont know of

    lone wolf of the east




    http://www.shadowera.com/showthread....Guide-To-Traps

  6. #96
    Senior Member nerull7's Avatar
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    Ok enough with the rogues its time to help our bony friend Gravebone

    Phoenix
    Mage ally
    3cc
    3/3
    Description: When Phoenix dies he returns to play immediately and looses all special text.
    Flavor text: "Greatness, Reborn!"



    Soul Eater
    Mage ability - Attachment
    3cc
    Description: While Soul Eater is attached to your hero each time an ally enters play from the graveyard your hero heals 2 damage.
    Flavor text: "Your soul is mine"



    Dark Ritual (finally 2 fatties on t5)
    Mage ability
    4cc
    Description: Discard an ally from your hand to the graveyard.
    Flavor text: "You thought it was dead, how naive!"



    Phylactery
    Mage item - Artifact
    3cc
    Description: When your hero reaches zero points, instead of being killed he heals 5 damage and phylactery is destroyed.
    Flavor text: "I cheated death more than once!"

    Nerull7 - Backhand of Justice
    Warrior of the Blue Phoenix
    Greatness, Reborn

    IGN: BP Nerull7 | Our Guild | Watch Epic BP Games: | 1 | 2 | 3 |
    Talk less crap, do more for community

  7. #97
    Senior Member painful_smile's Avatar
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    Priest Stuff:
    Princess of the Chosen
    Priest Ally
    4cc
    1(arc) -8
    At the end of each of your turns were arcane damage is dealt, all your allies heal 2 damage.
    "Those who are innocent will feel the light of life."

    Guardian of the Unarmed
    Priest Ally
    3cc
    2-5
    1cc - All friendly allies or heroes get arcane damage reduced by 1 until the start of the next turn.
    "My armor upon all."

    Priest of Re
    Priest Ally
    2cc
    1-4
    1SE, 1cc - Links two friendly allies together until the start of the next turn. Whenever 1 of those linked ally takes damage, it is split between all allies linked to it (rounded upwards) and becomes arcane damage.
    "Link and Win!"

    Temple Elemental
    Priest ally
    4cc
    3-5
    If hit by arcane damage, all friendly allies heal the same ammount of damage.
    "You're power is miine!"

    Arcane Converter
    Priest Artefact
    2cc
    All damage dealt becomes arcane damage.
    "Convert the type and you can achieve everything."

    Tempest Shild
    Priest Attachment
    1cc unique
    Attach to friendly ally. If deamage is delt to the attached ally , Tempest Shild is destroyed and the damage is negated.
    I came to live another day, my friend.
    Last edited by painful_smile; 08-24-2013 at 12:53 PM.
    “Let’s show Kira…that the good guys always win.”
    The L of A1 - Evolution in Theory

  8. #98
    Senior Member painful_smile's Avatar
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    Zombie stuff
    I reedit my zombie suggestion you can find here:
    http://www.shadowera.com/showthread....t-Zombie-decks


    King of Ghosts:
    4cc: Shadow Ally 1/6: Gets +1 damage until the start of your next turn for every ally that entered into Play from Graveyard this turn.

    Undead Nightmare
    1cc: Shadow Undead Ally 0/1 – If this ally is send to Graveyard, return it to play at the start of your next turn exhausted.

    Undead Nightmare
    2cc: Shadow Artefact: - Every ally that enters play from the Graveyard gets +1 base attack

    Gate to Hell
    4cc Shadow Artefact – Every Undead ally with 3cc or less, that gets discarded from your hand to the graveyard, is placed into Play.

    The Rapid vengeance
    3cc: Shadow Ally 3 /4 – If this ally enters play from Graveyard, it gets haste.

    Raise of the dead
    7cc – Shadow Ability – The 2 top Undead allies on your graveyard are placed into play.

    Sacrificial Altar
    2cc Mage artefact - 2cc - Sacrifice target friendly ally. Draw a card.

    Tribute to Hell
    2cc- Shadow Ability – Target ally in your hand is discarded to Graveyard – Draw a card.

    Ghost Wisperer
    2cc – Mage Ability – Gain 1 SE. Target Card in your graveyard is placed on top of the Graveyard.

    Bob
    3cc – Shadow Ally 3/3 – If killed by ability damage, return ally back into Play with full hp. If killed by any other damage source, remove the ally from game.

    Betrayal of the Dead
    3cc – Shadow Suport ability – Fort the next 2 turns all abilities can target both graveyards.

    Necromancer
    6cc – Shadow Undead ally – 3/6 – If summoned, bring target undead ally with cost 4 or less from Graveyard into play.

    Voodoo
    5cc - Target ally is killed and get moved to your graveyard.
    “Let’s show Kira…that the good guys always win.”
    The L of A1 - Evolution in Theory

  9. #99
    DP Visionary Mongoosey's Avatar
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    The Layar Series
    When diplomacy fails!

    Layarian Guard
    3cc
    Human ally
    1/3
    Haste. Defender. Layarian guard gains +1 attack and +1 health for every other Layarian guard in play.
    "When diplomacy fails, call for the guard!"

    Layarian Priestess
    Human ally
    4cc
    0/5
    Haste. Stealth.
    (2cc) heal target ally 2 health or up to their maximum health.
    "War is for fools"

    Karl the Layarian Swordmaster
    Human ally - unique
    6cc
    5/6
    Defender.
    When Karl is summoned, target friendly ally permanently gains +2 attack
    "His swordsmanship was legend"
    "I'll have you know I have the reflexes of a cat, and the speed of a mongoose"

    LEGEND of TEAM JUGGERNAUTS


    Recent accolades: season 5, finalist (top 8). UK streetfigher, Conquerors Bane runner-up.
    Immortalised as Flavour Winner for "Smoke Screen". Conceal, Confuse, and Obscure.

    Link to irc: http://shadowera.gondorian.com/gamechat/

  10. #100
    Junior Member
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    Exclamation some card ideas i have

    I like to contribute my two cents.Since for my experience Rogue's are really lacking I'm just going to focus on them.
    Here are my thoughts:


    1) Braxnorian Footpad

    Rogue ally
    2cc
    Ice Att/2 HP/2
    +Haste
    Braxorian Footpad can't be frozen. Braxnorian Footpad has +1 attack and +1 health for every other friendly Braxnorian Footpad



    2) Vozitian Confidant (Uncommon)
    Rogue ally
    3cc
    Att/0 HP/3
    When Vozitian Confidant is summoned target opposing ally can't attack until the end of its controller's next turn
    O CC target opposing hero or ally takes 2 damage


    3) Halvard Silverowl (epic)
    Rogue Ally
    5cc
    Att/2 HP/5

    All ability damage dealt to Halvard Silverowl is reduced to 0
    Your weapon has +1 damage while Halvard Silverowl is in play


    4) Secret Hideout
    Rogue item- Artifact
    4cc
    3cc Tagert ability in your graveyard is shuffled into your deck and your hero heals 2 health


    5) Poison bomb
    Rogue ability
    3cc
    all allies take 2 damage and are poisoned
    Your hero losses all shadow energy


    6) elixir of invisibility
    Rogue ability-attachment
    3cc
    Target hero or ally has hidden until your next turn




    7)Sinister Bribe
    Rogue ability
    5cc
    Target opposing ally is under your control for the next 2 turn you lose 2 resources

    Well that my crazy ideas to have some fair ground against mages and shadow heros
    Last edited by Kotori Aegolius; 08-24-2013 at 02:28 PM. Reason: wanted to add one more idea

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