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  1. #12
    Senior Member
    Join Date
    Oct 2010
    Posts
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    Ninja Assassin
    Type - Rogue Ally
    Cost - 5
    Attack/Health - 3/2

    Haste. Stealth. Ambush.

    Stone Golem
    Type - Warrior Ally
    Cost - 5
    Attack/Health 2/6

    Protector. Defender. Steadfast.

    Flux Beast
    Type - Elemental Ally
    Cost - 5
    Attack/Health - 1/3

    When Flux Beast enters combat with an opposing hero or ally, it deals 1 cold damage, 1 electrical, and 1 fire damage to them. Flux Beast is immune to Fire, Electricity, and Cold.

    Unstable Zombie
    Type - Mage undead ally
    Cost - 5
    Attack/Health - 3/2

    When Unstable Zombie dies it's killer takes X damage. X = Unstable Zombie's Attack. If Unstable Zombie comes into play from the Graveyard it gains +2/-1.

    The 7th Seal
    Type - Priest undead ally, unique
    Cost - 5
    Attack/Health 0/1

    The 7th Seal gains +1/+1, and +1 damage reduction for each attachment on it. If The 7th seal has an attachment it gains Steadfast.

    Spirit of the Forest
    Type - Wulven Ally
    Cost - 5
    Attack/Health - 3/5

    4: Target Attachment is destroyed.

    Spirit Eagle
    Type - Hunter Ally
    Cost - 5
    Attack/Health - 3/5

    While Spirit Eagle is in play enemy allies lose stealth, ambush, hidden, and haste.
    Last edited by Wes Davis; 09-06-2013 at 07:36 AM.

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