Ninja Assassin
Type - Rogue Ally
Cost - 5
Attack/Health - 3/2
Haste. Stealth. Ambush.
Stone Golem
Type - Warrior Ally
Cost - 5
Attack/Health 2/6
Protector. Defender. Steadfast.
Flux Beast
Type - Elemental Ally
Cost - 5
Attack/Health - 1/3
When Flux Beast enters combat with an opposing hero or ally, it deals 1 cold damage, 1 electrical, and 1 fire damage to them. Flux Beast is immune to Fire, Electricity, and Cold.
Unstable Zombie
Type - Mage undead ally
Cost - 5
Attack/Health - 3/2
When Unstable Zombie dies it's killer takes X damage. X = Unstable Zombie's Attack. If Unstable Zombie comes into play from the Graveyard it gains +2/-1.
The 7th Seal
Type - Priest undead ally, unique
Cost - 5
Attack/Health 0/1
The 7th Seal gains +1/+1, and +1 damage reduction for each attachment on it. If The 7th seal has an attachment it gains Steadfast.
Spirit of the Forest
Type - Wulven Ally
Cost - 5
Attack/Health - 3/5
4: Target Attachment is destroyed.
Spirit Eagle
Type - Hunter Ally
Cost - 5
Attack/Health - 3/5
While Spirit Eagle is in play enemy allies lose stealth, ambush, hidden, and haste.
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