Name: Divine Orchestration
Cost: 5
Type: Priest Ability
Effect: Look at your opponent's hand. Target 1 of those cards. During your opponent's next sacrifice phase, they must sacrifice that card.
Flavor: "The will of the Seven rules over all"
Name: Divine Orchestration
Cost: 5
Type: Priest Ability
Effect: Look at your opponent's hand. Target 1 of those cards. During your opponent's next sacrifice phase, they must sacrifice that card.
Flavor: "The will of the Seven rules over all"
"IT'S TIME TO DUEL!!!""The Magnificent."Account for any future SC transfers by Gondorian: BP tman507
Member of PFG3
Master of Hand-to-hand Combat
Warrior of the Blue Phoenix
Greatness, Reborn
Official Shadow Era Wiki Moderator
Standard Bearer
Human Ability - Attachment - Unique
3cc
Attach to friendly ally. That ally gets -2 attack, +2 health. All friendly allies get Steadfast. If the ally Standard Bearer is attached to dies, Standard Bearer is shuffled back into its owner's deck.
Dread of Something After
Shadow Ability - Attachment
2cc
Attach to friendly ally. That ally is reduced to 1 health and gains attack equal to the health lost. All friendly allies have Steadfast.
Fanaticism
Priest Ability - Attachment
3cc
Attach to friendly ally. If that ally is attacked, both it and the attacker are killed. If Fanaticism is destroyed, the ally it is attached to is killed and all opposing allies take 2 arcane damage and 2 fire damage.
Bow of [Insert Balorian god most closely associated with archery and hunting]
Hero Item - Weapon, Bow
7cc
2 attack
5 durability
Your hero can attack opposing hero and allies regardless of stealth and protector. Allies damaged by Bow of [Insert Deity] are poisoned. Bow of [Insert Deity] may not receive bonuses more than one turn after it has been summoned.
Congratulations to Preybird for designing my Avatar!
In Game Handle: Warr Byrd
Contributions to the Game:
Flavor text for Wild Berserker: The odds are always in my favor
PFG3: To Be Released Soon™
Tournament Wins: None, I'm Timmy Johnny not Spike!
Shout out to Gondorian, nerull7, Nikola D, plo, Preybird, Super Grover, and Zhou86 for submitting potential avatars!
Mongoosey's new skill: Augment.
Augment means to make something greater in size, extent, or quantity.
Augment health 3. Means for next 3 turns that ally remains in play, his health will increase by 1.
Augment attack 2. Means for next 2 turns that ally remains in play, his attack will increase by 1.
An ally might have multiple types of Augment.....or it can be combined with another skill:
E.g augment defender 3. Means for next 3 turns that ally remains in play, he has defender. After which he loses the skill.
Layarian Alchemist
Human ally
3cc
1/3
Augment health 3. For next 3 turns Layarian alchemist gains 1 health.
1cc: Layarian alchemist does 1 arcane damage to target ally or hero.
"Potions and magic...a potent mix"
Yari Cavalier
Human ally
6cc
3/5
Augment health 2
Augment attack 2
For next 2 turns, Yari Cavalier gains 1 health and 1 attack.
Haste
"For honour and battle....but mainly for battle"
Go Berserk
Warrior attachment
3cc
Augment attack 4. Target ally gains 1 attack each turn for next 4 turns. Then Warrior attachment is removed from the game.
"You will die...sooner or later!"
"I'll have you know I have the reflexes of a cat, and the speed of a mongoose"
LEGEND of TEAM JUGGERNAUTS
Recent accolades: season 5, finalist (top 8). UK streetfigher, Conquerors Bane runner-up.
Immortalised as Flavour Winner for "Smoke Screen". Conceal, Confuse, and Obscure.
Link to irc: http://shadowera.gondorian.com/gamechat/
I have some more idea's for my fellow rogue's who need some serious help in the battlefield especially Serena
New ability : Pierce
Pierce: ignores abilities and armour
For example if an opponent summons ironhide karash or wulven savage a weapon or ally who attacks them with this ability can damage them because there passive ability is being ignored,and for the armor part when a hero or ally attacks with PIERCE the opposing hero's armour can't reduce the incoming damage, there armour still losses durability
This new ability will greatly even out the playing field for use Rogue's against these shadow allies...Serena really needs this kinda help
Well on to the cards I have in mind
1) Vozitian Tactician
Rogue ally
3cc
Attack/1 Health/2
+Stealth
When Vozitian Tactician is summoned you can send it to the graveyard to destroy a tagert attachment on the field instead of it being summoned
2)Clark Edgeworth
Rogue ally
3cc
Attack/2 Health/4
+Pierce
If your opponent has an ally on the field and you have none Clark Edgeworth has Haste
3) Athame Dagger
Rogue Hero item-Weapon
4cc
Attack/2 Durability/4
+Pierce
+Defender
Mana burn
Priest Ability
2cc
Destroy an enemy resource. Return that resource at the end of your next turn.
Hellfire Blast
Shadow ability
6cc
Destroy target ally and it's owner discards a card before their draw step.
I AM THE FRICKIN' ARCH-MAGE OF THE ENTIRE UNIVERSE!!
Have a sword in your face!
God damn these facts getting in the way of my succes!!
Spell Steal
Mage ability
(3)
Gain control of target support ability another player controls.
Flavor
"Oh you think this is your magic?"
Disenchant
Mage ability
(3)
Destroy target artifact
Flavor
"Neat gizmo you got there, very decorative. Now why exactly did you bring it out to battle?"
It still seems out of charecter to give mages true item destruction but thought these might fit a bit better while also being slightly weaker than that of other classes.
Urgent Orders
Warrior Item (artifact)
(5)
Allies you summon have Haste. They are disabled at end of turn.
Flavor
The new recruits eagerly followed the commander's orders but the exhaustion soon took a toll.
That or
"To battle. NOW!"
Last edited by qaz92zaq; 08-26-2013 at 02:53 AM.
plndrmmrdnlp
@qazzaqstan
Honorary Og http://challonge.com/ogpopup
Strategy Article - Converting between your advantages (how to evaluate your position and determine what to do)
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