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  1. #221
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    Ninja Assassin
    Type - Rogue Ally
    Cost - 5
    Attack/Health - 3/2

    Haste. Stealth. Ambush.

    Stone Golem
    Type - Warrior Ally
    Cost - 5
    Attack/Health 2/6

    Protector. Defender. Steadfast.

    Flux Beast
    Type - Elemental Ally
    Cost - 5
    Attack/Health - 1/3

    When Flux Beast enters combat with an opposing hero or ally, it deals 1 cold damage, 1 electrical, and 1 fire damage to them. Flux Beast is immune to Fire, Electricity, and Cold.

    Unstable Zombie
    Type - Mage undead ally
    Cost - 5
    Attack/Health - 3/2

    When Unstable Zombie dies it's killer takes X damage. X = Unstable Zombie's Attack. If Unstable Zombie comes into play from the Graveyard it gains +2/-1.

    The 7th Seal
    Type - Priest undead ally, unique
    Cost - 5
    Attack/Health 0/1

    The 7th Seal gains +1/+1, and +1 damage reduction for each attachment on it. If The 7th seal has an attachment it gains Steadfast.

    Spirit of the Forest
    Type - Wulven Ally
    Cost - 5
    Attack/Health - 3/5

    4: Target Attachment is destroyed.

    Spirit Eagle
    Type - Hunter Ally
    Cost - 5
    Attack/Health - 3/5

    While Spirit Eagle is in play enemy allies lose stealth, ambush, hidden, and haste.
    Last edited by Wes Davis; 09-06-2013 at 07:36 AM.

  2. #222
    Senior Member MrNice's Avatar
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    Supramagnet
    Type: Elemental item - artifact
    CC: 4
    While Supramagnet is in play, no Armors or Weapons can enter play.

    "No weapons are allowed here. Also, do care if you have a pacemaker."

  3. #223
    DP Visionary Berdugo's Avatar
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    NOTE:All class allies are legendaries.

    Elementals

    Tesla Coil
    4cc
    All allies that comes into play takes 1 electrical damage. All weapons and Armor that comes into play, its owner takes 1 electrical damage

    Aethos,Master Warlock
    Elemental ally - Unique
    5cc
    3/5
    At the start of each turn, Master Warlock deals 2 electrical damage to random ally.

    Hunters

    Shattertrap
    Hunter trap
    3cc
    Play face down. If an opponent artifact comes into play,destroy it. If opponent weapon/armor,it loses 3 durability and draw a card.

    Sixshot,Layarian Hunter
    5cc
    Hunter Ally
    3/5
    Ambush.If Sixshot kills an ally,draw a card.

    Rogue

    Paralysis
    3cc
    Rogue Attachment
    Each time target opposing ally attacks,the hero/ally attacked gains defender during combat.

    Gaderi Bandit
    Rogue Ally
    3cc
    2/4
    Gaderi Bandit can attack through stealth. When he is summoned,target Ally takes 2 damage.

    Warrior

    Battle Arena
    4cc
    Warrior Support Ability
    For 3 turns,allies and heroes cannot be targetted or enter combat from 2 different damage source.

    Allegra, Ellos Amazon
    4cc
    Warrior Ally
    4/4
    Amazons of Ellos is immune to enemy attachments. it gains +2 attack if there is another friendly Ellos card in play.

    Priest

    Faithless
    Priest Ability
    3cc
    Target Ally loses steadfast and is returned to owner's hand. Cards with the same name cannot be summoned for 3 turns.

    Michael the Exorcist
    5cc
    3/5
    Priest Ally
    Opposing allies cannot use Active abilities. When Michael damages the hero,it drains 1 SE per 2 combat damage.

    Wulven

    Call of the Wild
    4cc
    Wulven Armor
    If a Wulven ally dies, search your deck for a copy of that card and put it in your hand. Shuffle your deck
    4 durability/1 defense

    Fenrir Darkfang
    6cc
    Wulven Ally - Unique
    5claw/5 health
    When Fenrir Darkfang comes into play, summon 2 1/2 Pack Wolf. These Pack Wolf also gain +1 attack for every other Pack Wolf in play.

    Mage

    Forbidden Magic
    4cc
    Mage ability
    target ability cost 4 or less from the graveyard is recast at no cost. That card and Forbidden Magic are both exiled.

    Mavis Blitzkrieg of Braxon
    5cc
    Mage ally
    4 lightning/2 health
    All elemental damage done to Mavis is reduced to 0.
    4cc:Target frozen ally is destroyed.

    Human

    Joarc Rosecult
    4cc
    Human Ally - Unique
    3 sword /4 health
    If there are 2 or more allies, she gains Valiance (All allies gain +1 attack when attacking).does not stack with Aldon,the Brave's ability.

    Shadow

    Luna Shadow-howl of Amalur
    Shadow Ally -Wulven,Undead
    5cc
    All allies cannot gain Haste. Passive ability of friendly allies cannot be removed.
    3 claw /5 health
    Last edited by Berdugo; 09-06-2013 at 11:43 AM.
    Shadow Era:

    Every Turn Counts


    "Being strong isn't just about having powers or moves...It is about HEART." - Roronoa Zoro, One Piece

    PFG 2 Member "You idealize, we criticize."
    1st Singapore Meltdown Physical Tournament Winner

    IGN: Berdugo ETC
    Profession: Alien Hunter

  4. #224
    DP Visionary Mongoosey's Avatar
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    Last Minute Entries series.

    I love the Rogues, so here's some specially for those loveable heroes.

    The Subtle cut
    Rogue attachment
    4cc
    When the subtle cut is attached to your hero, weapons do +1 damage to opposing Heroes.
    2SE: Target opposing ally gains BLEED (loses 1 health at the beginning of their turn). Effects that prevent damage cannot prevent 'Bleed's health loss.
    "they were dead, and did not even know it"

    Chameleon Cloak
    Rogue Armour
    4cc
    dur 3 defence 1
    2SE Your hero gains stealth.
    "The ability to blend in. The greatest weapon a Rogue has!"

    Wulven Hair Garrotte
    Rogue Weapon
    4cc
    3 att 2 dur
    When Wulven Hair Garrotte in play, your Hero gains Ambush.
    "when bonded and woven, Wulven hair is stronger than steel"

    Sneak attack
    Rogue ability
    2cc
    target Rogue ally gains Ambush. Draw a card.
    "tiptoe tipToe. Bang!"
    "I'll have you know I have the reflexes of a cat, and the speed of a mongoose"

    LEGEND of TEAM JUGGERNAUTS


    Recent accolades: season 5, finalist (top 8). UK streetfigher, Conquerors Bane runner-up.
    Immortalised as Flavour Winner for "Smoke Screen". Conceal, Confuse, and Obscure.

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  5. #225
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    Anaconda
    Type - Wulven Ally
    Cost - 1
    Attack/health - 1/1

    While opponent hero controls more resources than you, Anaconda gains +1/+3.

    Cthosian Mercenary
    Type - Rogue Ally
    Cost - 1
    A/H - 1/1

    When Cthosian Mercenary deals combat damage to a hero and that hero controls greater or equal resources you control, destroy one opponent resource. 3SE: Remove Cthosian Mercenary from the game, any player may use this ablility.

    Pilgrim
    Type - Priest ally
    Cost - 1
    Attack/Health - 1/1

    When Pilgrim dies and opponent controls equal or greater resources than you return a random opponent resource to their hand.

    Hearthkeeper
    Type - Elemental Ally
    Cost - 1
    Attack/Health - 1/1

    While your opponent controls more resources than you, all your allies gain +0/+2.

    Phantasm
    Type - Mage undead ally
    Cost - 1
    Attack/Health - 1/1

    While you control more or equal shadow energy than you do resources Phantasm gains, "All combat damage to Phantasm is reduced to 0."

    Pyrrhic Warrior
    Type - Warrior Ally
    Cost - 1
    Attack/Health - 1/1

    When Pyrrhic Warrior dies due to combat damage and opponent controls 2 or more allies, one random opponent ally with cost 3 or less is returned to his hand.

    Forward Spotter
    Type - Hunter Ally
    Cost - 1
    Attack/Health - 1/1

    If Forward spotter is killed and your opponent controls more resources than you a random trap from your hand is put into play.
    Last edited by Wes Davis; 09-06-2013 at 05:18 PM.

  6. #226
    DP Visionary Bobbypim's Avatar
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    Community Card Contest - August/September 2013

    These just came to mind

    I call these Keystones (they're really just items/artifacts) and I'm imagining these as some kind of punishment stones. Stones put up to prevent certain behaviours and ways of playing. First I thought let's make a card for each class, but the more I thought about the more I felt like making these cards neutral. Anyway these are just the beginning - the opportunities are endless!

    Because these Keystones can be quite powerful I also wanted to create ways to dispose of these "mother-rocks".

    I could easily see these together in a seperate booster pack at the merchant and I actually think making small groups of new cards like these could benefit both the game and wulven. The posts in this thread shows a lot of potential if Wulven ever decides to go in this direction!

    But enough talk! Here are the Keystone series






















    (All art are from deviantart.com)
    Last edited by Bobbypim; 09-06-2013 at 08:49 PM.
    Best Regards,

    Bobbypim
    [ Warwizard of the Jutland Plains ]


    Warrior of the Blue Phoenix
    Greatness, Reborn
    ( Read about my guild )

    IGN: BP Bobbypim

    Card designs:
    Dwarven Aid | Undead Siege | Viking Storm | Heroes Rising | Coming of Dragons
    Trackers of Night | Keystones

  7. #227
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    duplicate.
    Last edited by Wes Davis; 09-06-2013 at 05:26 PM.

  8. #228
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    Season of the Wolf
    Type - Wulven Ability
    Cost - 4

    For the next 3 turns all creatures in the game are 3 casting cost creatures.


    This is my favorite of all the cards I've submitted.

  9. #229
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    Supply Lines
    Type - Neutral Ability
    Cost - 5

    Shuffle all cards in all graveyards into their owner's deck.

  10. #230
    Senior Member nerull7's Avatar
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    @Bobby

    I am speechless :O...great idea once again, keep it up! If I was running wulven I would have given you a job straight away.

    I had a similar but a bit different idea I ll see if I can catch the time to make it alive before the contest is closed.
    Nerull7 - Backhand of Justice
    Warrior of the Blue Phoenix
    Greatness, Reborn

    IGN: BP Nerull7 | Our Guild | Watch Epic BP Games: | 1 | 2 | 3 |
    Talk less crap, do more for community

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