Hey everyone! It's been ages since I posted anything meaningful, so I felt like sharing a deck with you today. It's nothing really out of the ordinary, but it's fun to play, and seems to win a lot here's the list:
Hero
1 Lance
Allies(21)
4 Nightshade
2 Agent rex
4 Jasmine Rosecult
4 Aldon the Brave
4 Raven Wildheart
2 Aeon Stormcaller
1 Karlstrad, Ruler of Gaderi
Abilities(15)
2 Retreat!
2 Assassination
4 Ill-gotten Gains
4 Stop Thief!
3 treasured Heirloom
Weapons(4)
4 Anklebreaker
41 Cards
And... Firesnake sleeves, because they make any deck OP XD
So here are the card explanations although most are pretty self evident
Night Shade- The best 2cc for rogues imo. It stays on the field for a really long time usually, doing little bits of damage at a time, andhas great synergy with assassination.
Agent Rex- I chose this guy as my other 2cc ally because he is a lot like night shade. He has good survivability, and a nice , albeit situational ability. Admittedly, puwen might be a better competitive choice, but I just like Rex's art so much better :P
Jasmine Rosecult- A great overall ally, with solid 3/4 stats. Warped in with Lance's ability, she is one of the best allies for taking back board control (because attack+ability out of the blue is so devastating).
Aldon the Brave- We all know how amazing aldon is... do I really need to explain? He's unique, and there's 4 copies, so don't be too afraid to sac them.
Raven Wildheart- Wheeee Raven+Lance's ability=Complete awesomeness! Raven is just too powerful not to have 4 copies... I love this card...
Aeon Stormcaller- He's one of the biggest beefiest allies out there, and really secures the win late game by keeping your other allies same while you smash your opponent's face in.
Karlstrad, Ruler of Gaderi- He's a fun one to play with, but not super necessary. He sure can dish out the damage, and has super badass art, so I decided to put him in. He's good as a 1x finisher, but if you can't afford him, another aeon would fill his place just fine.
Retreat!- This card is excellent for board control. Early in the game this card can be a life saver against rush decks. If you have no nightshade t2, use this to return your opponent's 2 drop.
Assassination- A great kill card that has excellent synergy with Rex and Shade. It's just an all around great card.
Ill-Gotten Gains- This is definitley one of the best draw engines in the game. Try to put it down t4 so that you can start drawing boatloads of cards.
Stop Thief!- Only focused prayer can compete with this in terms of item destruction. It's a great defense against weapon users, and an overall good card to have around (put 4x in all your rogue decks).
Treasured Heirloom- This is nice supplemental draw, with an added damage boost. It's a good way to take out big allies, and keep your hand full.
Anklebreaker- Wow this card is great! you can 8 damage and stun opposing allies 4 turns in a row. It's one of the strongest weapongs in the game.
Yeah, so I think that's it... This deck doesn't have a whole lot of bad matchups. Moonstalker can be annoying if he uses captured prey on all your big allies and hides his own allies for a few turns in a row. that can be tricky to deal with. Elementals can also be a problem if they have too many mind controls. In general though, this deck is very strong, and stands a good chance against anyone. Lance is an expert of winning board control, and keeping ahead of your opponent's tempo... If you have any questions, just ask
-Mewtwo out
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