I've been debating taking out the Trapsetter too simply because he more-or-less equates to -1 advantage in the early game, and in the late game is absolutely useless. I tried Ironhide Karash but found it didn't really add a whole lot to the equation - plus, the Trapsetter helps fill in my second turn with a 3cc trap, which frees up turn 3 for something more pro-active, like a 3cc creature.
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