This is a Gwen deck using three different allies focusing mainly on weapons and trap-setting. It's a little over 40 cards, so I suppose it could do with some trimming, but I've had good success with this deck despite the bulk.
Gwenneth Truesight
Allies: (12)
4x Master Trapsetter
4x Dirk Saber
2x Aldon the Brave
2x Wendith Eagle-eye
Abilities: (26)
3x Aimed Shot
3x Poisin Arrow
4x Flame Arrow
2x Rapid Fire
2x Death Trap
4x Net Trap
2x Poor Quality
2x Bazaar
2x Rolling Boulders
2x Snare Trap
Weapons/Armor: (10)
2x Soul Seeker
2x Feathered Longbow
2x Crescent of Doom
2x Grundler's Double
2x Pride of the Mountain
Total: 48
Good for gaining control against an ally-oriented deck, especially ones that rely on beefy late-game allies.
Optimal Strategy:
t1: sack, Trapsetter
t2: sack and cast any trap (trapsetter ability), poison arrow, bazaar (typically no), or dirk
t3: sack and cast any trap, arrow, ally, or Longbow if enemy has allies out
t4: sack and cast Pride of the Mountain as for main draw
t5: sack and cast Wendith, Rapid Fire, or Weapon
t6: sack and cast Grundler's Double if no bow is out by now
Explanation:
- Master Trapsetter: Very under-rated ally that I've never seen used. Helps for a psychological control of the game and can hold its own agains Kristoffer Wyld and Fire Snake. Also, its ability allows for the placing of a Death Trap on t2. Granted not always useful, but can keep your opponent guessing later in the game which trap you put down (For those who watch the resources to determine which trap is being placed)
- Dirk Saber: Ambush ability is very helpful in taking out beefier opponents by softening them up for the final bowshot.
- Arrows are great for stalling/eliminating early allies
-Rapid Fire isn't always used actually, not always needed as I once thought, but useful nonetheless (Best when used with SS)
- Most traps are very useful at any given part of the game. Rolling Boulders helps with stalling and can be used as an easy draw
- Poor Quality: Helps against annoying weapons and armors (What Big Teeth, Snow Sapphire, etc.)
- Bazaar: Nice quick and easy draw engine
- Crescent of Doom: Messes with tempo of ally decks
- Aldon the Brave: Allows Dirk to do more softening damage
- Feathered Longbow: Paired with Gwenneth's Ability, it allows you to deal out that crucial 4 damage on t3, dealing with most (if not all) t3 allies.
Why not include X card in the deck?
- Into the Forest: I've seen a lot of people use this card, but I've never had a use for it. Always ended up sacrificing it
- Retreat!: See ItF
- Zoe Silversmith: Didn't use her ability enough to warrant her place in the deck.
I originally wanted to keep a low supply of allies in the deck, but effective use of these allies has proven helpful in the past. The traps are mostly a novelty tactic, but are very useful counters. (especially in tandem with Master Trapsetter). A little bulky I know, so any tips on which cards best to remove will be helpful.
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