1. Hellsteeds and Firesnakes are cheap and numerous for board control. Hellsteeds will buff and there are 2 Mindless F's too. Asc. Horde helps them stay on a bit longer for...

2. Bloodstained Marauders to enter play, who are usually either left alone or taken out completely. If they do survive...

3. Furrion Terror! Asc. protects the 1cc from dying (Hellsteeds atleast, as they;re usually left alone), also bringing out the Belladonna in Marauder As a bonus, fireproof (Supernova etc)

4. Bloodstone usually gets played mid-game but if no Tome drawn and it's there then further buffing tx to Furrion

5. Wand of Izikius there to convert unnecessary items (eg Asc mid-game, extra Tomes) into allies >

That all said and done - winning is one thing, but to watch your entire opposition AFLAME..., courtesy of:

Allies (13)

3 Hellsteed
3 Fire Snake
1 SBO (obligatory )
2 B. Marauder
2 Furrion Terror
2 Molten Destroyer

Abilities (23)

3 Tome
2 Clinging Webs
1 Consuming Fear
3 Fireball
1 Engulfing Flames
2 Portal
2 Meteor Shower
1 Supernova

1 Bloodstone Altar
2 Shadowspawn
1 Shadow Font
2 Mindless Ferocity
2 Asc. Horde

Armoury (3)

1 Wand of Izikius (was 2)
1 Wrath of Summer
1 Blazing Shield (was 2)


Thoughts and suggestions welcome! Pls don't suggest: More Supernovas, OP cards. Do suggest any synergies that would work with the theme that I've missed